None of those stats will have mages busting out Shattersouls on Top Tier content.While I agree with full mage jobs having higher magic stats than hybrids, they still deserve something. They added a lot of STR, DEX, attack, accuracy and haste to mage gear in this new change and have since Seekers of Adoulin.
Taking those stats off mage gear would have absolutely no effect on Top Tier content.So if the argument is magic bonuses are for full mages only, then take away all forms of melee stats on full mage gear. Because by that logic you should never be meleeing as a mage. Not that I want or think, just proving a point how ludicrous that is.
You've totally missed my point. The context I was talking about was Top Tier content. Nothing else.The point is hybrids are a blend and should well.. have hybrid weapons and armor. I don't see how that doesn't make complete sense. It is not even a matter of who is the better mage because hybrids aren't and shouldn't be. The times in the past hybrids have been chosen over full mages, have to do with problems in other areas of FFXI's battle mechanics and should not penalize a job for being what it is.
I agree that there should be some weaker magic accuracy hybrid weapons (never said they shouldn't exist, my context was Top Tier content though). But I don't want to see hybrids dual-wielding a +188 and +150 magic accuracy weapons. Since magic accuracy is all inclusive, unlike combat skill, that's 338 magic accuracy in the weapon slot alone. You'd probably be able to land enfeebles from /RDM with that much accuracy. It's easy to extrapolate that you'd be insta-capped on everything in the game. I'm sure SE designed the magic evasion of NMs without taking dual-wielding into account, since staff and clubs are on equal levels.