so i was checking out the new gear from the test server
here. and i noticed that a lot of these new weapons have some pretty impressive stats. which is great, generally.
but i think i may have spotted a flaw here. some new and improved staves and clubs give massive bonus' to magic accuracy. but none of the other weapons do. could this not have dramatic ramifications for jobs like drk, blu, rdm, nin, and maybe even cor?
a dark knight casting drain without a staff is "down" about 30 magic accuracy by not swapping his weapon. with these new staves in play he would effectively be "down" up to 180 magic accuracy. now it is debatable just how much a drk REALLY relies on his spells, but if the magic acc from the new weapons becomes the new
standard then there will be no debate. they'll just stop casting anything with an accuracy check.
this same concern extends to any job that might find itself doing anything that relies on magic accuracy, while using anything other than a club or stave. physical blue magic should be fine, but magical blue magic will be devastated. i'm not a corsair, but i know some of their quick draws use magic accuracy. ninja? could easily end up
highly boned. and i'm not here to debate the efficacy of meleerdm, i'm just saying this could kill it.
there may be other issues i'm not seeing myself. is flash resistable? because if it is, add paladin to the list? how deep does this change go, and how do we fix it? would it be game breaking if we just also threw a bunch of magic acc on other weapons?