Originally Posted by
Karbuncle
Well, The thing is, The event was entertaining at first, but as with everything that has no element of randomness, it'll become boring through time, So At least these new zones have different mobs...? So the inevitability of the event becoming boring or being boring Is in itself not a valid defense for being outraged that the NM you're trying to kill is hard solely based on the fact You're ignoring everything that will make it easy.
I think I should edit/finangle that particular sentence cause it pretty much sums up the point I'm trying to make... You can't be upset the Content you're trying to beat is hard solely based on the fact You're ignoring everything that the devs specifically implemented to make it easy.
Think that works... Regardless, Hopefully you see what I mean. While yes i can definitely agree to some extent designing content to be hard until you funnel down the correct path is rather lazy, But isn't that pretty much the entirety of most RPGs? Some just have a better way of making the funneling seem fun, and not like funneling at all, FFXI is losing that capability because no one wants to funnel through boring content knowing their carrot on a stick is going to spoil in less than a Month's time.
I mean, while i can't particularly remember any good comparison off the top of my head, I know for a fact theres many times in games where some enemies would be super hard until you weaken them, or knew their tricks. in this case, we know the tricks, and if you ignore them or avoid them when its so easy to do (even if a tad boring or tedious) its entirely ones own fault for ignoring the means to easy victory.
I won't say the system is without flaws, I just don't feel complaining that a fight takes too long because you've completely and purposefully ignored every tool at your disposal to make the fight shorter is legitimate by any means. :x