Greetings,
Below is a message from Producer Akihiko Matsui about the item adjustments that have taken place on the Test Server today.
Matsui here.
The Test Server has just been updated and it is now possible to check out the equipment stat adjustments that were mentioned in the version update notes as well as in my post about "combat skill +."
Please note that the data and content that is currently on the Test Server is not finalized and we are in the midst of making minute changes to the parameters.
However, from here on out there won’t be any large variations, so please check them out knowing that these stats are roughly what they will be.
Now then, I’d like to talk a bit about the content that was added to the Test Server while I go over what was previously mentioned.
- Purpose of the adjustments
The main reason for these adjustments is so that we can apply the "combat skill +" stat, which I explained about in a previous post, to existing equipment.
Additionally, in the future we will also be implementing revamps to existing equipment and we will be expanding the enhancement specs for these while carrying over their original stats.
(Think of this as there not currently being enough slots to set bonuses on each item.)
- Adjustment overview
Basically, we are making adjustments so that the current stats are maintained and more are added.
- Weapons
The "accuracy + (ranged accuracy+)" and "attack + (ranged attack +)" stats for a lot of items will be replaced with "combat skill+."
While the "accuracy + (ranged accuracy +)" and "attack + (ranged attack +)" values will become lower, at a glance it will appear as if they've become weaker; however, the total amount of the stats will not be lowered.
In regards to hand-to-hand weapons, due to the fact that the damage value will increase as the skill value increases, the damage value has been somewhat reduced; however, we've ultimately calculated everything out so that there are no changes to the final damage value.
Also, we’ve added a variety of parameters in addition to "combat skill +."
- Armor
We’ve added different types of parameters such as increases to defense, HP, MP, STR, and other stats to armor.
As this is before the spec expansion and we were limited by the amount of equipment bonuses we could set, there is still a number of equipment where we would have liked to add different bonuses, but were unable to.
For this equipment, we've increased other parameters in place of where we could not add bonuses, so certain parameters may seem lower than what they are currently due to these adjustments; however, we’ve made it so that total stats are much better than before.- Other I
Considering the role of "Lehbrailg," we’ve changed the jobs that can equip this item from "BLM, SCH, GEO" to "WHM, BLM, RDM, BRD, SMN, SCH, GEO."
- Other II
- When equipping items that show an item level, we’ve made it so the message displayed when checking monsters will vary depending on your average item level.
- As the level range of monsters you can obtain experience points from has increased making it difficult to understand just how easy an "easy prey" monster is, we’ve added a new message: "Incredibly easy prey."
- We've made it so that adjustments to the amount of experience points obtained will not take place via item level.
- Other III
When the weapon you equip in your main hand possesses both "combat skill +" and displays an item level, the number of Utsusemi shadows consumed when being attacked will be reduced and spell interruption rate will be lowered.