Originally Posted by
Demon6324236
Starting off right here alone. Lets not do that. Nuking as a whole has been completely trash compared to any other job's DPS since the beginning of Abyssea, and its crazy gear, they just finally made mages worth playing again in a damage aspect, just finally made nuking good enough to care, and now you are talking about nerfing it? No. Bad idea right off the bat. It needs to stay how it is, or in all honesty, it needs more upgrades, because its not enough to be brought as a DD to anything outside of WKs and Skirmish still.
This is why the melee jobs should fight the boss, with a party and a healer, if you do not get an invite form a party yourself, I do not know about your server but on Phoenix we often have tons of people standing outside of parties just waiting for an invite, curing or fighting/DNC till they get a party to form up with.
I am a RDM, I can confirm on behalf of all mages that yes, we have to move to get to targets, I do not teleport around the area until I have a mob in range, unless you mean people who stand in 1 spot and wait for something to pop near them, in which case yeah, they stand there, again, fight the boss, and slap the people standing there not helping between mob spawns.
Them nuking is not doing something? Sorry, I forgot how much more work it takes a DD to hit attack and auto attack a mob while their healer cures them and they throw down a few WSs compared to a mage having to pick their spell each time they cast, and making sure they are not AoEing themselves to death by pulling to much hate. In honesty, neither are hard, do not make it sound like your 'trying to actually do something' is any more or less than that of a mage. This is a single event where BLMs do well in, the only other being Skirmish and for the same reason, because they do not have to chase a mob, they can cast from a distance and hit it as it moves, as well as kill it quickly. If you nerf nuking you only screw over the job once again and make BLM worthless for all but procs, as it was before and should have never been.
For that you can blame the SMNs and their new SP which allows them insane DMG. Does not need nerfed either, another job unloved which finally is getting somewhere in being useful, just like PLD in WKs.
Hit the boss, you will be fine, if that's not good enough, wait till popularity dies down and less people do them, enough to win, but not enough to kill everything before you touch it, problem solves. Nerfing elemental magic is short sighted and damaging to not only a job's only real use, but also an entire form of damage as a whole.
It disappoints me you agree with such a post. I agree something should be done to allow melee jobs to get rewards more easily than suicidal attacks on the boss, but I will never agree that after all of the time BLM has been worthless as elemental magic as a whole has, that it should now be nerfed when its finally nearing a point of being good finally.
If possible this is the ideal update for it since it would be best for all. No one is nerfed, everyone has an easier time getting rewards, and so on.
They never said you would be getting your drops 100% of the time, you are doing Hurkan still, its faster than ever before, and there are other drops which were added. If you are only getting pebbles and drops of the same sort, then your doing something wrong, I have been doing quite a few WKs, everyone I have participated in has rewarded me with 3 or 4 items, each time I got an item from the WK, a cape, and a craft item or occasionally an extra item such as the Earring from the new WK, the 4th is when you come across the old WKs which now drop 115 items. As for those, they were added to balance the levels of all WKs, though personally I think they should have just upgraded the old versions of the WK weapons and left it at that, been better for all.