1st Yumcax (Jul 18): Ocachi gorget: luckily I have RNG
2nd Yumcax (Jul 19): Tamaxchi: a nice Magic Acc piece, up until Soothsayer/Atinian got iLVL buffs. Too bad the only job I use that uses Magic Acc is BRD, which can't use Tamaxchi. I hear it's a decent Curing piece.
3rd Yumcax (Jul 20): Ebony Log.
1st Hurkan (Jul 22): Animikii Bullet: I hear it's good, but I don't play COR. Picked Uk'uxkaj Cap from the quest with both Wildskeeper II Key Items.
4th Yumcax (Jul 25): Pahtli Cape: muled, a Swith Cape has Fast Cast that isn't just for Cures, with spell recast reduction to boot.
2nd Hurkan (Jul 26): Tzacab Grip: iLVL weapons made this grip a pointless
5th Yumcax (Jul 27): Herb Seeds.
6th Yumcax (Jul 31): Moko Grass.
7th Yumcax (Aug 6): Herb Seeds.
3rd Hurkan (Aug 11): Animikii Bullet: good thing I muled the first bullet, or Wootz Ore would be all I got.
4th Hurkan (Aug 12): Velkk Necklace.
8th Yumcax (Aug 16): Herb Seeds.
5th Hurkan (Aug 18): Iron Sand.
Summary: I've gotten two items I'll actually use out of 13 Wildskeeper Reives, including the one you get to pick from the quest. I usually participate enough to maximize the in-BC Bayld return. Only one BC did I enter late and participate very little (Jul 27, Herb Seeds #2).
My feedback: I think a method of letting people contribute while they could, and accept reward if the fight was a success would be a great addition. I frequently see people say that they would go to Yumcax, but they couldn't stay online for how long it takes to kill it. Which means probably logging out, or going AFK and likely dieing, and auto-homepointing. Both of which mean losing your reward. If people could log out in the BC and not lose reward, a lot more would come and pitch in, knowing that leaving early would not cost them their reward and waste their bayld.
Secondly, a little more control over what reward you get would be nice. If my Ocachi Gorget had been an Ixtab, I'd be at 0 dropped items useful to me out of 13 Wildskeeper IIs, 910k Bayld, and perhaps fifty to seventy five hours of time. The quest was great to pick a useful reward, but that's only once.
Greetings,
Sorry to keep you all waiting on a reply about Wildskeeper Reives. We realize this is an important topic and Producer Akihiko Matsui has provided an update below.
Additionally, below is an update about using Tractor during wildskeeper reives.
Devin "Camate" Casadey - Community Team
Love the ideas around rewards. Thank you.
Umm since we're just making insults uhh... Your face. There, I win.
PS. Did the 2 idiots who liked his post actually go back 10 pages to figure out what he replied to? Because it's pretty irrelevant now. Or, do you just click like on anyone who disagrees with me (it's great to have fans)?
The plans to have other ways to get the naakual items is good provided it isn't also just a 1 shot deal. Adding more dropslots to existing ones will just exacerbate the problem though
I've killed Yumcax 20 times. I've received gorget or a terrible cape that has absolutely no uses all but one time. When I say a terrible cape that has 0 uses I'm not referring to a jse cape like bane, but the pahtli cape. In fact I'd be happy if I got a jse cape at this point. The one time I didn't receive a gorget or a pahtli cape, I received nothing. Since then I started tossing the gorget and pahtli cape and continue to get them. The excessively bad luck is starting to become truly frustrating.
It's pretty decent for cures
It's a good cape, just like the Hurkan bullet is a good bullet. It's still the Pixie earring of WKR drops.
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