Be glad you've only gone once and have a pebble to show for it, try 7.
Should've had every item by now, yet I have none.
Be glad you've only gone once and have a pebble to show for it, try 7.
Should've had every item by now, yet I have none.
I think the hardest part would be figuring out how to keep people from abusing this to get 100's of thousands of bayld easy.
Yorcia Bivouac #3 is actually fairly close to the WKR and has nothing blocking the way. I think all of the zones have a bivouac that is fairly close to the WKR so that is something the players can fix on their own
This is from some recent notes from the devs for a future update.
Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.
So maybe we'll get something to help with that. That is mainly a player issue though and I'm not sure there is much SE can do about it because when they die next to everyone the monsters will still end up coming after people lol ; ;
There needs to be some sort of safeguard against losing your KI for nothing though, this seems like the best, and really, probably the only way it would work unless someday GMs can actually play a player...
If people walk out there over the course of a hour, then yes, but its stupid that we have to do that all the same.Yorcia Bivouac #3 is actually fairly close to the WKR and has nothing blocking the way. I think all of the zones have a bivouac that is fairly close to the WKR so that is something the players can fix on their own
Remove Alliance hate, make mobs depop when no hate is on them after killing a player & repop 10 seconds later. That should be a short enough time to avoid easy sacking but avoid idiots ruining things for everyone else.This is from some recent notes from the devs for a future update.
Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.
So maybe we'll get something to help with that. That is mainly a player issue though and I'm not sure there is much SE can do about it because when they die next to everyone the monsters will still end up coming after people lol ; ;
that is comepletly besides the point im trying to make... giving you Items I already have does not equate to an item I currently do not have but want. people are putting to much value on a system based off of perpetually obtaining it.
Not only that but these people are completing said content faster than most normal players. I know I'm starting to round out my third nakaul this week, and how many months has the expansion been out now?
Last edited by Umichi; 07-28-2013 at 05:31 AM.
EIGHTH Hurkan.
520,000 Bayld, Can I have a drop now, please?
How about now, NINTH Hurkan.
Last edited by Karah; 07-28-2013 at 10:25 AM.
It's not besides the point. You said people should be happy just playing and that they have all the time in the world to farm more bayld. If so then Why are you even doing nakkuals? Surely there is some other content that you skipped along the way. Why the rush to do Nakkuals? You have all the time in the world. They aren't going anywhere right? Something you want from them maybe? Maybe you have some goals / gear that you want to obtain and you're skipping some quests, jobs, gear along the way to get it done faster? Why the big rush to get to nakkuals?
See how I did that? Now you're the guy who want's everything in a hurry. Sounds like BS doesn't it?
Two things need to happen in the WKRs. First REMOVE THE F*CKING SUPER HATE. Seriously so tired of being in a corner unweakening and having the MB seek me out because it aggroed someone else in the alliance 10m ago. The insane hate + linkage mechanics make constant wipes guaranteed until you have a f*ck ton of people present. This is a campaign type battle full of random people, the probability of any form of communication or coordination is essentially 0.
And then TONE DOWN THE MB'S OFFENSIVE STATS. Currently if your not a PLD (or RUN) you die getting anywhere near those things. I'm talking 4K+ aoe damage. Even at 100% colonization they still murder anyone who gets anywhere close to them. This in turn makes the entire fight about COR's and SMN's whittling away it's HP while groups of PLD's (and RUNs) keep it in a corner somewhere.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Once someone gets the initial clear, let them enter subsequent battles at a heavily discounted rate.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |