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  1. #1
    Player Nidhogg's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    113

    Kurma's resistance to dark based Dispel.

    ISP: ADSL AT&T
    Type of Internet Connection: ADSL
    Internet Connection Speed: 3Meg up .5meg down
    Date & Time: 7/9/2013
    Frequency: Very High
    Character Name: Angierus
    Race: Mithra
    Main Job: Red Mage
    Support Job: Scholar.
    Area and Coordinates: Morimar Basalt Fields
    Party or Solo: Party
    NPC Name: ---
    Monster Name: Kurma
    Steps:
    1. GEO cast Geo-Languor on Kurma, and Indi-Focus near the Red Mage.
    2. SCH cast Voidstorm on the RDM to further enhance Dark Magic Accuracy.
    3. RDM Casts Klimaform to gain benefit from Voidstorm.
    4. Kurma readies Harden Shell.
    5. Kurma has suddenly become nearly immune to Dispel.
    6. Kurma has always been very resistant to Finale.
    7. GEO uses Bolster for GEO-Languor.
    8. Kurma is still nearly immune to Dispel & Finale.

    Can we please have this looked into, this has been a tactic that had been utilized to handle the time it takes to take down the NM in a feasible amount of time, both inside and outside of the Fracture.
    (3)

    I didn't sit on top of a tree for 6 years to get out damaged by a bunch of weapons that take a week or less to finish.

  2. #2
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    [Issue Details]

    -A part of Delve's Notorious Monster"Kurma" is not showing correct resistance value.
    http://www.playonline.com/ff11us/pol...ews22384.shtml

    Hooray!
    (0)

  3. #3
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    I'd like to apologize that one item was left off of the version update announcement. We've increased the magic resistance value cap for both characters and monsters.

    As a result of this adjustment, we've been receiving reports that Kurma's resistances to certain spells have gone way up, and we will be making edits to reduce the resistances to these spells.

    Currently the development team and QA team are making the fixes and performing testing, and as long as there are no major issues we will be implementing these fixes during tomorrow's maintenance.

    Once the maintenance time has been decided we will make an announcement on PlayOnline News. Again, I apologize for the inconvenience and appreciate your patience while we address this.
    (4)
    Devin "Camate" Casadey - Community Team

  4. #4
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    I'd like to apologize that one item was left off of the version update announcement. We've increased the magic resistance value cap for both characters and monsters.

    Something like this is exactly what the test server was made for.
    (19)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  5. #5
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Unfortunately not enough people are on the test server to be able to group up and pop delve nms for useful testing. Though I suppose if the adjustments had been mentioned when they were added to the test server someone may have solo popped Kurma and other NMs to see the effect of the adjustment.
    (1)

  6. #6
    Player Xerius's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Lithera View Post
    Unfortunately not enough people are on the test server to be able to group up and pop delve nms for useful testing. Though I suppose if the adjustments had been mentioned when they were added to the test server someone may have solo popped Kurma and other NMs to see the effect of the adjustment.
    There aren't enough people on the test servers because it's not updated frequently enough to be on it, though.
    (0)

  7. #7
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Raksha View Post
    Something like this is exactly what the test server was made for.
    Logic like this is why they are the programmers and you're not
    (1)