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  1. #51
    Player Sharnak's Avatar
    Join Date
    Mar 2011
    Location
    Nontaburi, Thailand
    Posts
    107
    Character
    Sharnak
    World
    Shiva
    Main Class
    BLU Lv 99
    In the case is very trouble to make new space, How about to let's player can access to other char in same account's storage directly with no need to sent item via del.box? like that ppl can expend they storage space via make new char. also still can apply same rule on del.box to direct access storage. Is that possible?
    (1)

  2. #52
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kristal View Post
    I think the limit of 80+80 still applies, so any new container would be capped at 80. Although the number of containers could be limitless (within reason). Unless ofcourse the devs are actually working on a way to fit 100 items in containers (and thus support 100+100 items in memory), which would be damn cool. (+60 inventory on person alone, with another +60 in moghouse. We'd be satisfied for at least a week!)
    Read their statement again. The 160 item cap is due to the PS2 only have 32MB of system memory. That 32MB must fit everything the client needs to do at that moment in time, this includes your active inventory and one secondary inventory. To give more then 160 total slots they would need to remove something from memory first, unfortunately there simply isn't anything left to remove from active memory. That is why they mentioned the mog house, inside your MH there are many things that simply will never happen. You can't cast magic, use JA or WS's so all those animation index's are instantly free to be re-purposed into inventory slots. You won't be able to see that inventory outside your MH due to those animation index's needing to be present but inside the MH is easily doable.

    There are very real system limitations to this game due to the developers desiring to keep all clients compatible with each other.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #53
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Sharnak View Post
    In the case is very trouble to make new space, How about to let's player can access to other char in same account's storage directly with no need to sent item via del.box? like that ppl can expend they storage space via make new char. also still can apply same rule on del.box to direct access storage. Is that possible?
    They'd have to load the character to do it, so it wouldn't get around the load time issues. Though it'd be awesome.

    PS2 limitations, however are a curse on this game at this point.
    (2)
    Old-time player, new-time character- Ragnarok server.

  4. #54
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by saevel View Post
    Read their statement again. The 160 item cap is due to the PS2 only have 32MB of system memory. That 32MB must fit everything the client needs to do at that moment in time, this includes your active inventory and one secondary inventory. To give more then 160 total slots they would need to remove something from memory first, unfortunately there simply isn't anything left to remove from active memory. That is why they mentioned the mog house, inside your MH there are many things that simply will never happen. You can't cast magic, use JA or WS's so all those animation index's are instantly free to be re-purposed into inventory slots. You won't be able to see that inventory outside your MH due to those animation index's needing to be present but inside the MH is easily doable.

    There are very real system limitations to this game due to the developers desiring to keep all clients compatible with each other.
    It Would be cool if they could just unload those JA / Spell animations whenever we accessed it and then reload them after. It's not like seeing them is necessary while you are moving items around.
    (0)

  5. #55
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by saevel View Post
    Read their statement again. The 160 item cap is due to the PS2 only have 32MB of system memory. That 32MB must fit everything the client needs to do at that moment in time, this includes your active inventory and one secondary inventory. To give more then 160 total slots they would need to remove something from memory first, unfortunately there simply isn't anything left to remove from active memory. That is why they mentioned the mog house, inside your MH there are many things that simply will never happen. You can't cast magic, use JA or WS's so all those animation index's are instantly free to be re-purposed into inventory slots. You won't be able to see that inventory outside your MH due to those animation index's needing to be present but inside the MH is easily doable.

    There are very real system limitations to this game due to the developers desiring to keep all clients compatible with each other.
    Oh, I understand that. But they are changing a lot of things, and I thought they were going to overhaul the memory usage as well. Simplifying the item display would free up resources, would it not?
    Ofcourse, if we're talking about storage options that aren't immediately accessible, it's bound to be something more like the various NPC storages.
    If only the last of the PS2's would die already....
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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