Originally Posted by
Oalka
I think the biggest issue is that clearly, Matsui doesn't understand this game at all. We're built on a 10-year history of long, slow item collection. Item collection, mind you, where the newest items don't completely trump the oldest items. The new dev team have taken us so far in the opposite direction from that, its not even on par with the pace of MMORPGs that have always followed this model.
I cannot stress this enough:
WE DO NOT WANT CONTENT THAT CONSTANTLY MAKES OLDER CONTENT IRRELEVANT. THAT IS NOT FUN.
You (the developoers) seem to think that modeling the content this way will inspire us to keep playing, but in reality, it makes us wonder what the point is. My endgame linkshell has just now begun to approach the point where we can kill Delve NMs with enough time to attempt bosses. Now, there's not really any point to any of that. The blinding pace you've set only serves to make most of the content you're currently developing flicker past the majority of the player base, because no one, NO ONE, will do an intermediate step if they don't have to.
I'm sick to death of this new direction. I'm sick of having no motivation to work on gear I know will be outclassed in a single patch. I'm sick of all my former work rotting away in my inventory, completely useless. If I wanted to play a game with such gear progression, I would have been playing it all along. Tacking it onto a game like FFXI this late in its lifespan is an insult to your playerbase.