• Monstrosity
    Monstrosity is content were adventurers can unleash their souls upon the various monsters that roam Vana'diel and take control of their mental faculties, thus becoming a monster themselves.
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  • Participation
    • One needs only possess the "Ring of Supernal Disjunction" key item to partake in the mayhem.
  • Before You Wreak Havoc
    • Obtain the Key Item "Ring of Supernal Disjunction"
      Adventurers must complete the quest "Monstrosity," which is offered by the Suspicious Hume in the Pashhow Marshlands (E-12), to obtain the key item.
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    • Visiting the Feretory
      Examine the Odyssean Passage in one of the following areas while in possession of a ring of supernal disjunction to be transported to the Feretory, a liminal space where adventurers prepare themselves for their monstrous rampages.
      Northern San d'Oria (L-8) / Port Windurst(M-4) / Port Bastok(K-12) / Pashhow Marshlands(E-12)
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      * All boons one currently has in effect will vanish upon taking an odyssean passage to the Feretory.
    • Monstrous Preparations
      Once inside the Feretory, the Equipment menu will metamorphose into "Customization." This new menu allows players to adjust various aspects of their bestial vessel, such as its species, abilities, and name.
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      • Species Selection
        What fun would Monstrosity be if adventurers could only possess one monster? There will be various species to choose from right from the start, and others may be unlocked by leveling up, exchanging infamy, and trading certain requisite items.
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        * Possessing a monster of a different family will reset the number of experience points needed for your next level, but a window will appear asking you to confirm whether or not to proceed.
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        * Experience points will not reset if switching to a different monster from the same family.
        * Other methods of obtaining new species besides leveling up will be discussed later.
      • As of the August 6 version update, players may possess the following types of monsters.
        Beasts / Plantoids / Vermin / Lizards

    • Monster Faculties
      Though monsters may not use equipment, they do possess innate knowledge termed "instincts," which function in the same manner. They can be learned by leveling up or exchanging infamy.
      * Instincts learned by leveling up differ from monster to monster.
      * Once an instinct has been learned, it may be used with any monster the player possesses.
      * Infamy exchange will be discussed later.

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      • Instinct Costs
        Instincts cost a certain number of points to equip, and the amount each costs differs depending on their attributes. Furthermore, each monster has its own instinct cost limit, which cannot be exceeded. The higher the monster's level and rank, however, the higher the cost limit will be.
      • Ranks
        Players’ ranks will rise as follows, in accordance with the amount of infamy they possess.
        Infamy Rank
        0 - 10,000 Mon
        10,001 - 20,000 NM
        20,000+ HNM
        * Infamy is capped at 10,000 as of the August 6 version update.
      • Infamy
        Slaying monsters yields players an amount of infamy equivalent to a tenth of the experience they obtain.

      • Maximum Levels
        The maximum level for monsters is 99.
        * The maximum level is also dependent upon the limit break quests a player has completed.
    • Naming
      Players may select up to two descriptors to modify the species name of the monster they possess.
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  • Area Selection
    • Journeying into the Field
      After finishing their preparations in the Feretory, players can examine the odyssean passage there and select "Stalk prey as a monipulator," which displays a list of possible areas into which they can foray.
      * Areas the player has yet to visit will not be displayed.
      * Selections also depend on the size of the monster possessed.
      * Monster sizes are categorized by the color of the icon border that displays during species selection.
    • Field Areas
      Each field area has a recommended level that displays on the selection menu and helps monipulators avoid biting off more than they can chew.
      * It is still possible to enter areas in which the recommended level is higher than the monipulator's.
      * Recommended levels correspond to the lowest level of monster in the area, and there may be fiends who are much stronger than the recommended level indicates.


                   <Field Areas to Prowl>
      Recommended Level Region Area
      Lv 1+ Ronfaure West Ronfaure
      Ronfaure East Ronfaure
      Gustaberg North Gustaberg
      Gustaberg South Gustaberg
      Gustaberg Zeruhn Mines
      Sarutabaruta West Sarutabaruta
      Sarutabaruta East Sarutabaruta
      Sarutabaruta Inner Horutoto Ruins
      Lv 2+ Ronfaure King Ranperre's Tomb
      Gustaberg Palborough Mines
      Sarutabaruta Giddeus
      Lv 3+ Ronfaure Ghelsba Outpost
      Gustaberg Dangruf Wadi
      Fauregandi Ranguemont Pass
      Lv 7+ Kolshushu Tahrongi Canyon
      Lv 8+ Ronfaure Fort Ghelsba
      Ronfaure Yughott Grotto
      Zulkheim Konschtat Highlands
      Zulkheim La Theine Plateau
      Lv 12+ Zulkheim Valkurm Dunes
      Lv 15+ Zulkheim Gusgen Mines
      Zulkheim Ordelle's Caves
      Norvallen Jugner Forest
      Derfland Pashhow Marshlands
      Kolshushu Buburimu Peninsula
      Kolshushu Maze of Shakhrami
      Aragoneu Meriphataud Mountains
      Lv 18+ Aragoneu Castle Oztroja
      Lv 20+ Norvallen Davoi
      Derfland Beadeaux
      Lv 23+ Norvallen Batallia Downs
      Lv 24+ Derfland Rolanberry Fields
      Lv 25+ Aragoneu Sauromugue Champaign
      Lv 26+ Qufim Island Qufim Island
      Lv 34+ Fauregandi Beaucedine Glacier
      Lv 38+ Valdeaunia Fauregandi
      Lv 40+ Norvallen The Eldieme Necropolis
      Derfland Crawlers' Nest
      Aragoneu Garlaige Citadel
      Lv 41+ Qufim Island Behemoth's Dominion
      Lv 42+ Norvallen Monastic Cavern
      Valdeaunia Xarcabard
      Lv 45+ Sarutabaruta Toraimarai Canal
      Lv 46+ Valdeaunia Castle Zvahl Keep
      Valdeaunia Castle Zvahl Baileys
      Lv 52+ Ronfaure Bostaunieux Oubliette
      • When monipulators first enter the field or retry in the same area after being defeated in combat, they will experience "gestation," which bestows the following effects. In addition, monipulators are advised to flee to a safe spot during gestation periods.
        • Undetectable by enemies
        • Invisible
        • Sprint
        • Unable to attack
        * The location at which monipulators spawn after either leaving the Feretory or retrying is randomly determined.
  • Other Methods for Unlocking Species
    • Unlocking Via Infamy Exchange
      Speak with Teyrnon in the Feretory to exchange infamy for new instincts and monster species.
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      Certain species and instincts must be unlocked by fulfilling requirements, and will be listed only after those requirements are met.
    • Unlocking Via Trading Items
      Certain subspecies may only be unlocked by trading specific items to the NPC Suibhne in the Feretory after fulfilling the requisite conditions.
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      • Requisite Items
        Suibhne will inform players as to what items they must procure after they have fulfilled the following conditions, so make sure to speak with him periodically.
        • Can possess the species of the subspecies they wish to unlock.
        • Are of the requisite level to unlock the subspecies.
          * In the event that a player can unlock multiple subspecies, Suibhne will inform him of one requisite item at random.
          * Any of the requisite items may be traded at any time. There is no reason for it to be the one Suibhne mentioned during a player's last conversation with him.

  • Text Commands
    • The text command /checkname (/cn) has been introduced.
      This command enables players to examine the true names of adventurers while they are possessing monsters in Monstrosity.
      * This command functions in the exact same manner as /check when using it on normal adventurers.
    • The text command /monsterskill (/ms) has been introduced.
      /monsterskill (/ms) "[m.s. name]" "[target name]"
      Uses a monster skill on specified target.
      You cannot use a job ability that you have not learned, or if the current environment restricts monster ability usage.
      * This command may only be used in Monstrosity.
  • Known Issues
    • Using attack-related spells or monster abilities after selecting oneself as the target of them makes one the subtarget. Furthermore, once a player removes himself as the subtarget, he cannot make himself the subtarget again.