Originally Posted by
Stompa
Aby expansion and the skill-up / level-up easymode options made people lazy imo. Turning up in Aby buttnaked and going afk for ages, too lazy to even open boxes, your only actual gaming achievement is turning the pages in a Dom ops book repeatedly for days on end. This kills the 'user input' aspect of being a gamer.
Turning pages in your pyjamas, is not the same as pre Aby xp parties where we were fighting imps and colibris etc. and you had to wear correct armor, not go afk, play your job right etc. Or in WOTG, campaign mobs would destroy you if you were afk and naked. This meant you had to be a gamer and not a naked leech. Attaining levels and skillups was a slow process, which trained you in playing your job, and was also important in learning party dynamics. It gave you a sense of accomplishment and self-worth, which is now entirely absent because you got lvl 99 in your underwear by clicking on a GOV npc a lot of times.
Many people including myself played FFxi originally because we wanted a more challenging game, with slow lvling and slow skill up, and structured tiered system of accomplishment. After 2010 this was nulled in various updates, to the point now you can get a lvl 99 War without ever using a weapon even once. That is where SE went wrong, they should have stayed with the original game mechanics. I think the only good thing they added since 2008 was level synch, because that allowed people to party when there wasnt a lvl appropriate tank seeking. After that, and especially in Soa, it has been downhill. I will continue to play this game as long as it is online, because I still enjoy the core content & love Vanadiel, but I miss the 04-09 era a lot.