2 hour that makes 1 Rune have a potency of 3 stacked Runes and eliminates cooldown timer on Rune Enchantment and Effusion actions would be a nice contrast to the strictly defensive nature of RUN's current 2 hour. Call it Rapidfire Spellblade
since they haven't commented on it since that old post I would assume they mirror mimic pld's new SP and give them "reflect" for some amount of time(since last I heard pld's new SP is super reprisal)
Last edited by Reaper; 07-08-2013 at 08:47 AM.
New RUN SP - all attacks aimed at the rune fencer will be transformed into magical damage which are based on the runes you harbor. That's the SP I would like to see
I was thinking something like:
Omni Elemental:
Places an omni-rune on the user and surrounding party members.
Omni-Rune - grants resistance to all elements (200?), magic defense bonus (30?), and magic evasion (30?).
Range 30'
Stacks with 3 runes
Cannot be removed
Duration: 5m
Recast: 1hr
My only hope for the second SP is that it helps a Rune Fencer's whole alliance somehow. The worst magic damage and enfeebling effects in FFXI, like the worst anything and everything, are 10'-20' AoE.
As for what's likely...
Since Elemental Sforzo mirrors Paladin's Invincible, Rune Fencer's second SP might mirror Paladin's shield whacking attack and accuracy lowering SP thingy that was on the test server for a while. That is to say: "Deals magical damage and severely lowers the enemy's magic attack and magic accuracy."
Necro bump, I know, but apparently we're getting this JA in the next week or so. Yet we still haven't been told what it is, nor has it gone on the test server to see how badly bugged it is.
You're using Logic again Babekeke!
LoL
On topic: I'd like something similar to SMN's new 2hr... a chainspell type deal similarly described by Alpheus... only w/o the potency buff.
Basically: Rune Enhancement recast = 0, effusion recast = 0.
Just think of the Gambit>Lunge shenanigans... Then maybe RUN could actually be hella useful in Delve... rather than "aw poo we don't have a drk... maybe a run? eh... w/e we're just plasm farming..." that it is now...
I'm kinda worried about how these new two hours will work... will they be a 1/1 merit? are they even still merit based???
And if they're like the meritWSs... how will more than 1/5 work?
We really need some hard facts about this next update.
I still say if they want to add new two hour. They should make them quested via the origional NPC's that gave us our Artifacts, automaticly available to every job, or as a x/x merrit category. One merrit per ability max is "?", then folks would choose based on what they play the most.
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