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  1. #11
    Player Kirschy's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Kirschy
    World
    Fenrir
    Main Class
    DRK Lv 99
    The problem with testing Kick Attacks is that you need to attack slow enough to actually see all your hits in an attack round. -_- I came up with a decent idea to parse it though, so I'm hoping to have a decent sample size sometime soon!
    (0)

  2. #12
    Player
    Join Date
    Mar 2011
    Posts
    6
    this may sound a bit stupid but does it effect footwork as well?
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  3. #13
    Player Gaiben's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Gaiben
    World
    Shiva
    Main Class
    MNK Lv 99
    Why not in testing go without a weapon and have no double attack gear. That way you will still attack relative fast and can go back and simply read the logs later. The kick attacks will be easy to identify as they will be when you did 3-4 time damage of your punch attacks.
    (0)

  4. #14
    Player Kirschy's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Kirschy
    World
    Fenrir
    Main Class
    DRK Lv 99
    Quote Originally Posted by Gaiben View Post
    Why not in testing go without a weapon and have no double attack gear. That way you will still attack relative fast and can go back and simply read the logs later. The kick attacks will be easy to identify as they will be when you did 3-4 time damage of your punch attacks.
    Yea that's pretti much the idea. You can reduce the margin of error by using Crit Atma in Abyssea, since critical hits will reduce the damage variance and you can determine with ease when a kick attack fired. Just need to make sure you account for attack rounds that end earli because you killed the mob before the full attack round got off!
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