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Thread: Sange

  1. #1
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99

    Sange

    We need a sange fix

    The ability is currently the most useless of all job abilities in the game, even worse than scavenge. For one, using it, assuming you found some throwing weapons that worked with it, takes away shadows, which means the only time you can use it is when you're using innin and being a DD.

    Secondly, of the stackable throwing weapons available, the damage from sange is trash.

    I'm suggesting an overhaul, or a replacement of sange with some other ability.

    As far as a replacement ability, I would suggest some sort of evasion enhancment, or possible utsusemi enhancment that either adds another shadow, or works like an area of effect for party members, or possibly something that cuts the recast timer in half.
    (0)

  2. #2
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    ummm yeaaah.... no... another reduction to the utsusemi timer would be broken. I would be in favor of them changing sange though. It is pretty worthless
    (0)

  3. #3
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Wouldn't adding good, cost efficient throwing weapons sort it out?
    I mean, isn't it basically 4 (or 5?) ranged attacks in one?
    (2)

  4. #4
    Player Mojo's Avatar
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    Mar 2011
    Posts
    124
    Character
    Cero
    World
    Fenrir
    Main Class
    NIN Lv 99
    6, assuming you have Iga Kyahan +2
    (2)

  5. #5
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    Or make it so you throw the remaining shadows rather than consuming throwables. Or make it so it puts an unlimited shot effect on your throwing piece
    (0)

  6. #6
    Player Eateroffoods's Avatar
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    Mar 2011
    Posts
    2
    Character
    Khasha
    World
    Asura
    Main Class
    RDM Lv 99
    I agree with washburn there, it never made much sense to me that Sange would take both shadows and ammo. I mean if your going to consume both atleast give it a range attack power boost per shadow.
    (1)

  7. #7
    Player ThaiChi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok//Quetzalcoatl
    Posts
    95
    Character
    Kelga
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Hm.... Unlimited shot on Nokizaru Shuriken huh? I like it.
    (1)

  8. #8
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    if it consumed only shadows, it'd be pretty nice... and hella fun...
    (1)

  9. #9
    Player Rosalie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    309
    Character
    Rosalee
    World
    Bismarck
    Main Class
    COR Lv 99
    I would say making shuriken-type throwing weapons easier to obtain would be what is necessary to make Sange viable. (I merited it to 4 and got the :san wheel anyways, but then pretty much all NIN cat2 merits are lol.)
    (0)
    Current Quest Counter: 2109!

  10. #10
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    Yeah pretty much. the perk of having the unlimited shot effect would be, that you could continue to use a Qirmiz Tathlum. Sange along isnt reason enough to not have one... and the benefit of it not using ammo at all is obviously if you're using an Ungur Boomerang (since it's not usable with sange)
    (0)

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