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    Community Rep Camate's Avatar
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    Upcoming Version Update Announcement

    Hello,

    Below is a message from Producer Akihiko Matsui where he has written up a full outline of the content that will be implemented during the next version update.

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    Hello, Matsui here.

    I'd like to make an announcement about the next version update.

    We’ve been working extremely hard to fit as much content as possible in the July version update so everyone can enjoy it over summer break, but due to balance adjustments, bug verification, and localization work we will be splitting up the update into two portions, the first taking place on July 9th (Tuesday) and the other taking place the beginning of August.

    I apologize to everyone who was looking forward to this.

    Below I've written out a comprehensive list of the content that will be implemented during each part.

    Missions/Quests

    Implementation Period Content Category Content Details Notes
    July Seekers of Adoulin missions part 1 Addition of main story for Adoulin Implemented in two parts between July and August. The second part has a much higher volume.
    August Seekers of Adoulin missions part 2 Addition of main story for Adoulin Implemented in two parts between July and August. The second part has a much higher volume.
    July Seekers of Adoulin quests Addition of quests issued in Adoulin Main story scenario quests and colonization system quests will be prepared separately.
    Will be implementing quests to get a better feel of the lore.
    August Seekers of Adoulin quests Addition of quests issued in Adoulin Main story scenario quests and colonization system quests will be prepared separately.
    Will be implementing quests to get a better feel of the lore.
    July Survival skill acquisition quests Addition of survival skill acquisition quests
    Addition of new survival skills
    Implementation of quests where you can acquire skills to aid in colonization.
    July Mog Garden quest Addition of a tutorial quest.
    Addition of other related quests.
    -
    July Limit break quests for new jobs Addition of rune fencer limit break quest.
    Addition of geomancer limit break quest.
    Stories related to each job will start with the limit break quest and connect to the artifact quests.
    August Artifact quests for new jobs Addition of rune fencer artifact quests.
    Addition of geomancer artifact quests.
    -
    July Coalition assignments Addition of coalition assignments to go along with new areas. -
    July Adjustments to Couriers’ Coalition’s “Support” coalition assignments. Increase the bivouac maintenance rate for one coalition assignment. -
    July Adjustments to Scouts’ Coalition’s “Survey” coalition assignments. Increase the Ergon Locus maintenance rate for one coalition assignment. -
    August Adjustments to Couriers’ Coalition’s “Support” coalition assignments. Addition of a bonus depending on distance and bivouac condition. -
    August Adjustments to Scouts’ Coalition’s “Survey” coalition assignments. Addition of a bonus depending on the difficulty. -
    July New seasonal event - -
    July Log-in campaign - -


    Areas/Monsters

    Implementation Period Task Overview Task Details Notes
    July New areas Addition of new areas.
    Placement of NPCs and monsters in new areas.
    Ergon locus in new areas.
    Fishing and gathering in new areas.
    -
    July Addition of Naakuals Addition of new monsters for Wildskeeper Reives -
    July Creation of new monsters Addition of new monsters to new areas. -


    Content/System

    Implementation Period Task Overview Task Details Notes
    July Mog Gardens Addition of NPCs that sell related items.
    Addition of coast, grove, mineral deposit, cultivation, and lake systems.
    Addition of rank feature for each system
    Addition of assistant feature.
    -
    August Mog Gardens adjustment - -
    August Monstrosity Addition of a feature where players can change into monsters.
    Addition of a system that allows players to battle as monsters.
    -
    July Addition of items that can be exchanged at the Mummers’ Coalition - -
    July Library Addition of a Seekers of Adoulin related achievement feature.
    Addition of a feature where you can browse Seekers of Adoulin related terminology such as organizations, people, and place names.
    -
    July Delve adjustments Addition of ammunition, jug pets for beastmaster, and throwing items for summoner which can be exchanged for plasm -
    July Skirmish adjustments Change so that Ghastly Stones can be sold on the auction house.
    Revamp the necessary Bayld to add Arcane Glyptics
    -
    August Skirmish additions - -
    July Coalition rank cap increase Increase the coalition rank cap to 4.
    Addition of coalition visual changes, services, and items.
    -
    August Coalition rank cap increase Increase the coalition rank cap to 7.
    Addition of coalition visual changes, services, and items.
    -
    July Adjustments to bivouac maintenance rates. Ease up on the decay rate.
    Adjustments to coalition assignments which address this.
    Addition of an NPC which will inform you of bivouac maintenance rate information.
    -
    August Adjustments to bivouac maintenance rates. Adjustments to coalition assignments which address this. -
    July Ergon Locus maintenance rate adjustment Ease up on the decay rate.
    Adjustments to coalition assignments which address this.
    -
    August Ergon Locus maintenance rate adjustment Adjustments to coalition assignments which address this. -
    July Expansion of the area in which party invites can be sent. Change to make it possible so party invites can be sent while in different regions. -
    July Blackout countermeasure Limit the number of characters that are shown in certain areas to 35. -
    August Blackout countermeasure Implement feature that allows you to set the number of characters that are displayed for all areas. -
    August Adjustments to the amount of experience points received as a result of the change to “check” depending on item level. - -


    Reives

    Implementation Period Task Overview Task Details Notes
    July Addition of Wildskeeper Reives Addition of Wildskeeper Reives to new areas.
    Addition of new equipment.
    -
    July Revamping of the cost for participating in Wildskeeper Reives Reduction of the Bayld needed to purchase the key item. -
    July Addition of Colonization/Lair Reives Addition of Colonization/Lair Reives to new areas.
    Addition of new equipment
    -
    July Revamping the evaluation methods for Colonization/Lair Reives Elimination of individual evaluation categories Physical damage, magic damage, healing, and other separate evaluation aspects will all be grouped into one consolidated evaluation category. This will make it easier to get evaluated.
    Changes so that evaluations can be accumulated and experience points and Bayld can be earned depending on the amount of HP reduced on bosses and obstacles from the accumulated portion.
    With this, evaluations can take place separately and it will be possible to receive rewards based off the reduction of HP without having to worry about evaluation timing.
    August Addition of Reive momentum bonuses - -
    July Low-man Lair Reive support Adjustments to the number of monsters and monster strength for Lair Reives in Ceizak Battlegrounds and Yahse Hunting Grounds. Monsters’ HP, attacks, parameters, and detection range will be lowered. The number of monsters spawned will also be reduced.
    July Low-man Colonization Reive support Adjustments to the number of monsters and monster strength for Lair Reives in Ceizak Battlegrounds, Yahse Hunting Grounds, Moh Gates, and Sih Gates. Monsters’ HP, attacks, parameters, and detection range will be lowered. The number of monsters spawned will also be reduced


    Battle System

    Implementation Period Task Overview Task Details Notes
    July New merit points Geomancer
    Rune fencer
    -
    July Adjustments to the minimum values of enmity Adjustments to the minimum values of enmity generated by job abilities and magic spells. -
    July Elemental magic adjustments Adjustments to the damage, MP cost, casting time, and recast times for elemental magic spells. -
    July Adjustments to one-handed weapons, hand-to-hand weapons, and ranged weapons Adjustments to the status modifiers for hand-to-hand, one-handed, and ranged weapons. -
    July Adjustments to the job abilities “Steal” and “Despoil” The job abilities Steal and Despoil will be adjusted to not share reactivation timers. -
    July Geomancer adjustments Reduction of casting time for indicolure spells.
    Reduction of casting time and recast time for geocolure spells.
    Addition of the job traits “Clear Mind” and “Max MP Boost.”
    Change in the levels in which “Conserve MP” is learned.
    Addition of the spells “Sleep” and “Sleep II.”
    Addition of enfeebling magic skill.
    -



    Items

    Implementation Period Task Overview Task Details Notes
    July Addition of items that can be stored via Porter Moogle - -
    July Addition of new equipment - -
    August Addition of new equipment - -
    July Addition of new material items - -
    July Addition of items that can be exchanged for Bayld Addition of weapons, animators for puppetmaster, and throwing items for summoner. -
    August Addition of items that can be exchanged for Bayld. Addition of armor -
    July Addition of synthesis recipes - -
    August Addition of synthesis recipes - -
    July Addition of synergy recipes - -
    July Simplification of item stat display Simplification of the way certain stats are written -
    July Addition of item level display Addition of item levels to items. -
    August Addition of artifact equipment for new jobs Rune fencer
    Geomancer
    -


    UI

    Implementation Period Task Overview Task Details Notes
    July Various effect area recognition improvements Recognition improvements for effect areas of magic, abilities, ranged attacks, pet commands, and trading. -
    July Addition of 11th Anniversary logo Addition of the 11th Anniversary logo to the top screen -
    July Region map New area support -


    Up until now we have released year-long roadmaps for FFXI.

    We also tried releasing half-year roadmaps as well; however, the further out we write a schedule the less accurate it becomes, and we are only able to let you know about major and limited content.

    As a result, many have been disappointed because of schedule changes, it's been difficult to make frequent updates to it, and there are too many cons to having this, so we'll be changing it so we provide something like the current style moving forward where we go over what will be in the version update to come.

    We appreciate your understanding.
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    Last edited by Camate; 06-29-2013 at 02:12 AM. Reason: Added "Battle System" section
    Devin "Camate" Casadey - Community Team