It was mentioned by Matsui in another thread, with example of how Almace, Excalibur and Burtgang would have been automatically updated
And the autumn of life has finally come
with the promise of winter thaw.
Seems to me that it was the amount of vertical expansion that happened in such a short time that really upset things.
I'd just like to once again state my only real complaint about this "item level" idea: Encumbrance. You insist on throwing monsters at us with moves that not only remove our equipment but prevent us from re-equipping it again. This is already a death sentence for most jobs (the instructions for the MUM quest "Research: Rala Waterways" may as well be "go die and lose experience points," which tends to be the complete opposite of "fun and relaxation"). And now you're essentially saying that these moves can now effectively remove 10+ levels in an instant, with zero recourse?
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I would like a way to farm plasm that doesnt require PLDs. Preferably in a group of 6 so you only have to find 1 brd and 1 cor instead of 2-3 of each.
EDIT: and dont anyone give me crap about finding someone to sac the NMs for 45 minutes. That's just as retarded.
tyvm for realying the info Camate god knows its not easy. As to what Matsui said, Idk what he's trying to pull off w/ the Item lvls and whatnot but I'm willing to find out since the people i play with are still playing. As a WHM I'm just very....idk I suppose just unenthused since the only long term goal I have as far as my job is making a Yagrush. It's the only thing that can affect my performance to a severe degree so when I see my lsmates clamoring to get us to the point where we can do the Mega Bosses I don't feel as enthusiastic for the item rewards despite being enthusiastic from the perspective of wanting to see my friends grow and accomplish their goals.
So I suppose my question would be, will there be anything new added as far as the healing component of Magic? Since NMs are now to the point where they can set off super strong attacks and we're only gonna increase in power from gear, which means no room for growth in HP levels which means no room for growth as far as having any room for error as a Healer. While I understand such difficulty is intended to some degree, if I'm straddling the knife that often I can see myself having to take breaks from being WHM so often. This isn't an option for most since WHM is always a job that's relegated to the people "stuck with it".
tldr: WHM is becoming a tad unfun and I'm worried if said trend continues.
Didn't you say in the past that RME would have been automatically updated? Now you're talking about specific content to revamp it?
Need something to keep player "busy" right, otherwise they'll complain about the lack of content and you'll be under pressure to develop it.
While releasing more things that, while not being trial of the magian, have similarly retarded conditions is very fast for you to develop.
Smart!
Sarcasm aside, I'm at least glad to learn that you guys are appearently working on revamping job specific gear. Altough your post is so generic I don't want to get my hopes too high yet.
But aside from that, what does all of this post have to do with the constructive criticism you've been receiving over this thread? It's almost as if you didn't read it at all.
Not that I was hoping for some surprising reply, after all things have gone too far already with the mistake you and your development team did and that you perfectly expressed in your previous post (excessive vertical itemization, versus the previous model that worked very well for FFXI for over 11 years).
And the autumn of life has finally come
with the promise of winter thaw.
i really like this new attitude from SE nice to see their listening to their player base and about to develope some low man content for the expansion, please also consider relic weapons upgrades from level 95 and the expense to get them to 99 before your new upgrades kick in, i love my relic dagger but can i justify the 60 mil to upgrade to 99 to continue using it, probably not, so there goes 6 months of my play time down the drain
i 100% agree with this, i like that content has been added that you need to be in a group but a full alliance is sometimes hard to come by these days a 6 man option or bc type thing would be nice. though i still like to see alliance type options, having low man groups with ALMOST on par gear (but not 100% equal of course) is a great alternative for casual players and please hurry up with R/E/M revamp please!
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