Originally Posted by
Demon6324236
Here is the problem with that, they almost always seem to make a series of weapons these days, 1 for each class of weapon, and that is all. For instance, Delve bosses drop weapons, each of the weapons crafted by the items they drop seem to be in line with their stats we as well, putting them in the same class, the weapons from T4~5 are the same way, as are Coalition weapons. Going by this design, we will have 1 dagger, sword, katana, and so on, which is 188 skill, the rest will not have that much, which means my skill in my other hand is lower.
Now here is where the problem gets worse, we basically just advanced 20 levels, how many weapons are there within these 20 levels? For each class of weapon we basically have 1 weapon. So for instance, my RDM, lets see how many weapons at 100+ I have for CQB... 1 from Coalitions, the crafted Bihkah/+1 sword, 1 from Reives, 1 from Skirmish, soon another from Skirmish, 1 from T4~5 Delve, and 1 from Delve Bosses. So 6~7 weapons for RDM in 20 levels of growth, even if you add proper skill to each of them, there are no 2 weapons at the same level in a class of weapons so far as I know. Since 2handed jobs get the full effects from their skill level, as it only takes your main hand, WAR, SAM, DRK, and so on are all at full power, while 1handed jobs are screwed with or without a single weapon with these skill levels, as 1 of our hands will always be far weaker than the other. That is the real issue, and now they are just shitting on 1handed jobs again by making our offhand even worse...