If we earned it, paid for it, put in those hours, days, weeks, months, years to obtain that item. The least SE could do is allow us more space to carry it, use it, store it.
If we earned it, paid for it, put in those hours, days, weeks, months, years to obtain that item. The least SE could do is allow us more space to carry it, use it, store it.
I agree that there are issues with the inventory system, there are some things that won't ever be able to be fixed (storing equipment with augments) because of the base programming of the game, it is 11 years old, and has to accomodate PC, PS2 and XBOX 360, that is one of the trade offs. I think it is great that it is available cross platform, it was one of the first games to do this, and I think the first that did it successfully. Working around what some would call flawed mechanics has unfortunatley become part of this game though, this falls onto the players. After years of gear being sidegrades, people wanted actual upgrades, it was put in with SoA, and people got mad that alot of the gear they had worked so hard for was becoming obsolete, so now the devs say they will be upgrading some of it to match, and this will just lead to more inventory issues down the road. Fortunately SE did learn from this, the inventory in XIV is one of the best features of the game, the armory chest lets you carry 25 pieces of gear per slot without going into your actual inventory, crystals, shards, and clusters have their own inventory, you can carry 999 of each kind on you, then you can store the same on each of two different retainers.
Being that FFXI is the first MMORPG throughout the entire FF series, of course we are the dummy version where many mistakes have most likely been documented and fixed in 14. But still the Dev team should do a better job at correcting these issues rather than wait this long to let them pile up like this. After all we are still paying clientele supporting the game for many years. Our money has to mean something. It's not impossible because they did show us progress before adding moogle slips, adding gears to the list of what can be stored. We just stopped seeing such improvements lately
Last edited by Daemon; 06-25-2013 at 03:20 PM.
The reason they cap it at 80 was because that was the max that PS2 could store in its limited ram.
I'm not trying to be hateful, but if you are paying for the and not happy with it, that is on you. Many other games you don't keep your gear forever, once you outlevel it, you get rid of it, no matter how much time you spent getting it. The players with this game however refuse to accept a system like that, if you keep paying and the devs can keep you paying, by putting out little fixes here and there, why wouldn't they, it's cheaper than big fixes and if it doesn't cost them that many subs, then it is smart money, after all for you this is a game, for SE it is business.
Well a good portion of my gear is level 99 stuff which is not outdated gear to be thrown away. Regardless of being a business somewhere along the line there has to be a standard. Keep adding gear and not giving us proper storage can maybe work for so long. But it is getting that ridiculous.
If its all about the money and not about the clients interest, that's when business fails.
Last edited by Daemon; 06-25-2013 at 03:35 PM.
Unless this game is coming to an end and SE doesn't care about dropping this to move on to a new generation of clients through FF14, keeping us hanging in the dark and behind on its several outlined promises is only making a devoted fanbase lose hope and interest.
As I said our money has to mean something? Especially to the many fans who just bought Seekers of Adoulin.
Last edited by Daemon; 06-25-2013 at 03:56 PM.
They will keep you as long as you keep paying, and if they see that you will pay for less, it just makes sense to keep giving you less, so the community is left with that decision, keep paying for sub par service, or stop paying with the hope that the devs wil come around, but the risk that the game dies.
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