Not saying you would, was just thinking how useful it would (should) be for a merit JA.
Not saying you would, was just thinking how useful it would (should) be for a merit JA.
Last edited by Alpheus; 06-15-2013 at 06:31 AM.
Oh, you're talking about rayke? Most likely none. If I understand correctly, after you've done enough stuns to tojil, no amount of thunder evasion down, no amount of magic acc up can get a stun to land on him. He's just 100% immune to stun after that.
Ok so just from eyeballing some of these on the test server -
Battua is under the wards category, and the "counter" triggers with every parry, acting as a spikes of the element you warded against - against blanched mandragoras the spikes dealt 84-96 damage per parry. Elemental weakness/strength doesn't seem to play into effect from what I saw, as 3 light runes dealt the same damage as 3 ice runes, and gambit had no effect on it. - Definately needs a longer recast though.
Inspire - not 100% sure but it looks like it with 5/5, it could potentially bypass the fast cast casting time and recast caps, acting as "job ability fast cast" - again not 100% sure since I just played with it abit after work, and all I was using was orveil pants and a seigel sash, but it was very nice for flash and foil. I'll test it some more with /rdm to see if it does actually bypass the caps.
Last edited by Shibayama; 06-15-2013 at 11:48 AM.
Ahh my mistake - I had looked at the wrong info so i assumed the cap was lower - had just gotten home from work and hopped on the test server, so I'm sure somebody who is a bit more mathy and knows the formulas better would be able to give better info - my bad.
Playing with run on the test server right now and there are some amazing enhancements that SE did not mention. First off SE remove the 10 second recast timer for rune enchantment, you can cast multiple runes with no recast at all even before the animation of the last rune is finished. This could make rake + gambit with 3 runes a piece a major damage dealing combination and a nice hate grab. This also potentially address some of the issues run has with multi element casting mobs, now it only take 1 second to pump out 3 runes. God I hope this is not a glitch.
Next inspire is off the chart, stoneskin cast almost as fast as a cure 3 spells and inspire effect the recast of all spells, the recast after I applied stoneskin was 15 seconds. Inspire also affect cacoon as well as other blu magic, and it reduce cacoon's recast by 50%. This leads be to believe it affects all magic. Next I will see it inspire effects ninjutsu.
Last edited by Cljader1; 06-17-2013 at 01:35 AM.
It may be a glitch but are you seeing the 0 recast with merits into Rune Enhancement? Reports I read were getting 0 recast with 5/5.
I can't test it myself as I can't hop on the test server so I just get to ask questions
Was this with haste spell/gear on or without?
Late last nite I tested out more spells, inspire does effect both Utsusemi: Ichi and Utsusemi: Ni, and it's just a natural fit, with half the recast time. With shadows ichi/ni and battuta, your almost always protected
Yes I have 5/5 into rune enhancement, that might be the reason for the zero recast time. I'll test this out in a few hours
Yes I had about 21% haste gear on but no haste spell, I'll test it without gear tonight.
The 0 recast is most likely a glitch, as Zagen said. If it's not a glitch, that would make rune enchantment the first ability ever with no recast on it. Would also be a little broken for generating hate.
Just did more testing, the zero rune recast timer is not a glitch. With 5/5 rune enchantment effect you will get zero recast on the timer, I subtracted the merits 0/5 from rune enchantment effect and the recast timer was 10 seconds. In essence, the reduction is 2 seconds per merit, this is a must have.
Next Gambit and Rayke are completely different. Gambit effects elemental defense which in turn increase lunge potency and enspells damage where as Rayke reduce elemental resistances and does not increase lunge damage or enspell damage. Rayke seems to me to lower the mob's ability to resist magic, in other words magic accuracy up for lunges and elemental magic of party members. In my personal opinion Rayke is not worth a merit point, I would pass it up.
Battuta is even better than I thought, if your /nin and have shadows up, the mob must get through your Battuta first before it can remove a shadow. The lines of protection is like this "Evasion > Battuta > Shadows" before you take a hit.
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