As much as I wanted to see Geomancer succeed as a new mage job that doesn't get fallen by the wayside in future updates, I feel the merits the job is being given will be sure to let that happen. It's very disheartening to me that the issue of its enhancing prowess was generally avoided, in ways I have previously explained in the previous thread I created.
As a further examination into how Geomancer today is often utilized, let’s look at some of the advantages and disadvantages to having a Geomancer in groups, using Voidwatch as an example:
Were these elements in balance i addressed ignored for any given reason? And I feel like Square Enix's plans on Geomancer obtaining its own Regain spells have been scrapped, and they even stated it last year at VanaFest 2012 (screenshot taken from their Live Stream):Advantages:
• Geocolure spells will keep NMs enfeebled or Party Members buffed if NM is kept in one spot
• Irresistible Enfeebling effects from Geomancy, unless naturally resistant
• Decent Mage Party Support with enhancements to Magic Attack, INT & application of Refresh+Regen
• For the future: Regain is highly useful, especially when stacked with Tactician’s Roll from Corsair
• Ability to deal additional damage through Elemental Magic
Disadvantages:
• Bard and Corsair are often preferred for groups with Melee Damage Dealers
• Indicolure spells are limited by the range between Damage Dealers and the Geomancer
• Having a Bard, Corsair and Geomancer in one party for support, and White Mage for healing, limits space for Damage Dealers
What is your thought process, Square-Enix? Where do you see Geomancer in the future, and what plans do you have for it? I honestly believe as soon as the playerbase finds a way to exclude Geomancer from events, it will be too late. I will still have this job on hand because I truly like its concept, but I doubt I'll be seeing it in action when Geo-Frailty, Geo-Torpor will simply not be enough.