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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    Elemental Magic Adjustments Continued

    Hello!

    In regards to the elemental magic adjustments that were implemented on the Test Server last week, we will be continuing our adjustments on -ga spells, -ja spells, -ra spells, ancient magic, and comet during this week's Test Serve update.

    Below is an outline of the adjustment content.
    • -ga Spells
      Damage will be adjusted as below.
      * The values given below are before the effects of Magic Attack Bonus have been accounted for.
      *In the chart below, "INT +0" and "INT +100" refer to the differences in INT between the caster and the target.
      -ga Tier 1 INT+0 INT+100
      Before After Before After
      Earth 56 60 123 310
      Water 74 80 146 315
      Wind 96 100 155 320
      Fire 120 120 208 325
      Ice 145 160 241 350
      Lightning 172 200 271 375

      -ga Tier II INT+0 INT+100
      Before After Before After
      Earth 201 250 300 600
      Water 232 280 331 610
      Wind 266 310 365 620
      Fire 312 340 411 630
      Ice 350 370 450 640
      Lightning 392 400 541 650

      -ga Tier III INT+0 INT+100
      Before After Before After
      Earth 434 500 525 950
      Water 480 540 630 970
      Wind 527 580 676 990
      Fire 589 620 738 1015
      Ice 642 660 791 1035
      Lightning 697 700 846 1055
       
      The MP cost, casting times, and recast times of -ga spells will be adjusted as shown below.
      -ga Tier I MP Cost Casting Time Recast Time
      Before After Before After Before After
      Earth 37 24 2.5 2 11 5
      Water 47 34 2.75 2 12.25 5
      Wind 57 45 3 2 13.5 5
      Fire 71 57 3.5 2 15.25 5
      Ice 82 80 3.75 2 16.5 5
      Lightning 95 105 4 2 17.75 5

      -ga Tier II MP Cost Casting Time Recast Time
      Before After Before After Before After
      Earth 109 93 4.25 4 19 10
      Water 123 112 4.5 4 20.25 10
      Wind 138 131 5 4 21.75 10
      Fire 158 153 5.25 4 23.25 10
      Ice 175 175 5.5 4 24.5 10
      Lightning 193 200 6 4 26 10

      -ga Tier III MP Cost Casting Time Recast Time
      Before After Before After Before After
      Earth 211 175 6.25 7 27.25 25
      Water 231 202 6.5 7 28.5 25
      Wind 252 232 6.75 7 29.75 25
      Fire 277 263 7.25 7 31.5 25
      Ice 299 297 7.5 7 32.75 25
      Lightning 322 332 7.75 7 34 25
     
    • -ja Spells
      Damage will be adjusted as below.
      * The values given below are before the effects of Magic Attack Bonus have been accounted for.
      *In the chart below, "INT +0" and "INT +100" refer to the differences in INT between the caster and the target.
      -ja Spells INT+0 INT+100
      Before After Before After
      Earth 719 750 947 1300
      Water 782 800 1010 1317
      Wind 844 850 1076 1335
      Fire 902 900 1130 1352
      Ice 953 950 1181 1370
      Lightning 1005 1000 1233 1387
       
      The MP cost, casting times, and recast times of -ja spells will be adjusted as shown below.
      -ja Spells MP Cost Casting Time Recast Time
      Before After Before After Before After
      Earth 299 298 7 7 45 45
      Water 322 318 7.25 7 46.25 45
      Wind 344 338 7.5 7 47.5 45
      Fire 364 358 7.75 7 48.75 45
      Ice 380 378 8 7 50 45
      Lightning 396 398 8.25 7 51.25 45
     
    • -ra Spells
      Damage will be adjusted as below.
      * The values given below are before the effects of Magic Attack Bonus have been accounted for.
      *In the chart below, "INT +0" and "INT +100" refer to the differences in INT between the caster and the target.
      -ra Tier I INT+0 INT+100
      Before After Before After
      Earth 128 150 217 400
      Water 153 180 250 415
      Wind 179 210 279 430
      Fire 216 240 316 445
      Ice 247 270 347 460
      Lightning 282 300 382 475

      -ra Tier II INT+0 INT+100
      Before After Before After
      Earth 317 350 417 700
      Water 356 390 456 720
      Wind 396 430 496 740
      Fire 450 470 600 760
      Ice 496 510 646 780
      Lightning 544 550 694 800
       
      The MP cost, casting times, and recast times of -ra spells will be adjusted as shown below.
      -ra Tier I MP Cost Casting Time Recast Time
      Before After Before After Before After
      Earth 73 57 3.25 1.5 15 5
      Water 85 68 3.5 1.5 16.5 5
      Wind 97 80 4 1.5 18 5
      Fire 115 97 4.25 1.5 19.5 5
      Ice 129 111 4.5 1.5 21 5
      Lightning 144 126 5 1.5 22.5 5

      -ra Tier II MP Cost Casting Time Recast Time
      Before After Before After Before After
      Earth 160 150 5.25 3 23 15
      Water 177 169 5.5 3 24.5 15
      Wind 195 188 6 3 26 15
      Fire 218 213 6.25 3 27.5 15
      Ice 237 235 6.5 3 29 15
      Lightning 258 258 7 3 30.5 15
     
    • Ancient Magic Spells
      Along with the reduction of enmity that is generated, these spells will be changed to a fixed type of enmity generation*.
      The MP cost, casting times, and recast times of ancient magic spells will be adjusted as shown below.

      *A set value is added to time-volatile enmity and damage-volatile enmity when an action is successful. This is applies to enhancements and enfeebles that generally do not have numerical results. 

      Please refer to this post to read the explanation of the enmity system.

      Ancient Magic I MP Cost Casting Time Recast Time
      Before After Before After Before After
      Earth 337 315 18.25 12 42.75 60
      Water 368 315 18.75 12 43.75 60
      Wind 322 315 18 12 42.25 60
      Fire 383 315 19 12 44.5 60
      Ice 307 315 17.75 12 41.5 60
      Lightning 352 315 18.5 12 43.25 60

      Ancient Magic II MP Cost Casting Time Recast Time
      Before After Before After Before After
      Earth 287 280 10 10 90 60
      Water 287 280 10 10 90 60
      Wind 287 280 10 10 90 60
      Fire 287 280 10 10 90 60
      Ice 287 280 10 10 90 60
      Lightning 287 280 10 10 90 60
     
    • Comet
      Damage will be adjusted as below.
      * The values given below are before the effects of Magic Attack Bonus have been accounted for.
      *In the chart below, "INT +0" and "INT +100" refer to the differences in INT between the caster and the target.
        INT+0 INT+100
      Before After Before After
      Comet 964 1000 1193 1387
       
      The MP cost, casting time, and recast time of Comet will be adjusted.
        MP Cost Casting Time Recast Time
      Before After Before After Before After
      Comet 367 350 11 10 60 45
    (14)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Minikom's Avatar
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    Mar 2011
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    Character
    Minikomby
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Where is Meteor?
    (3)

  3. #3
    Player Tennotsukai's Avatar
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    Apr 2011
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    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Hey Camate, with all these changes to elemental magic, is there any chance you guys can take a look at Blue Mage's elemental spells as well? IMO, they are lacking way far behind most damage types in the game. With the exception of a few AoEs like Charged Whisker, Thunderbolt, and Thermal Pulse, I rarely use the other elemental spells.
    (5)

  4. #4
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    I hope AM gets a damage boost as well.

    Besides that, I also hope many spells are still to come, Helix, NIN spells, BLU spells, Banish spells, and so on.
    (1)

  5. #5
    Player RAIST's Avatar
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    Mar 2011
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    Quote Originally Posted by Minikom View Post
    Where is Meteor?
    Still in the "non-elemental" category....unfortunately.

    May be more accurate to call it elementally neutral....as it has no one specific elemental affinity, so likely not being included in the "elemental magic adjustments".
    (1)
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  6. #6
    Player
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    Quote Originally Posted by RAIST View Post
    Still in the "non-elemental" category....unfortunately.

    May be more accurate to call it elementally neutral....as it has no one specific elemental affinity, so likely not being included in the "elemental magic adjustments".
    While you are correct, I hope they do not do it that way... the spell is already worthless enough as it is...
    (1)

  7. #7
    Player
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    Mar 2011
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    How about Helix?
    (1)

  8. #8
    Player Babekeke's Avatar
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    Mar 2011
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    Can anyone confirm whether the gap between INT+0 and INT+100 is linear?
    (1)

  9. #9
    Player Zirael's Avatar
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    Mar 2011
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    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Impact?
    abcdefg
    (0)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  10. #10
    Player Secondplanet's Avatar
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    Mar 2011
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    San D'Oria
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    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Are these gonna be applied to the elemental spirits for summoner? Or is that forgotten/Over looked like normal?
    (1)

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