I can't say the same for relic and empyrean, but one of the big draws for artifact armor for me today is getting to see the story of the questline unfold (except Borghertz; I hope he died in a fire). Even if the gear itself is no longer relevant, the storyline is rewarding itself for some of us.
However, the kinds of players who enjoy such stories and the kinds of players who would jump through whatever hoops will be necessary for "level 105" gear are generally mutually exclusive. Even today it's not uncommon to see players parked at rank 6 simply because they see no point in continuing beyond Dynamis access. And of all the debate and complaints about this-or-that Empyrean weapon, not once have I seen the complaint be "There's no story there."
So now I'm envisioning S-E giving us GEO and RUN AF quests with storyline that will just get clicked through by those who can access it, and be out of reach for those who would be most interested in seeing it.
Well, that or they'll just sell it to us for bayld.
Last edited by Ziyyigo-Tipyigo; 06-05-2013 at 11:14 AM.
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I'm glad they took this route. There's not much sense adding new 50-60 gear that'll be useful for all of a few hours and some vanity screenshots. Now the question is whether this'll be more like AF3+2 or +2'd Relic.
lvl 50-60 AF is still useful for ability and skill bonuses on all of my jobs... The fact that so many people simply skipped over it and never bothered going back to get them as macro pieces is pretty sad.
If nothing else, this decision is just something they had to cut corners on because their man-power is starved with the launch of FFXIV just two months away...
This change only really bothers me from an OCD "now AF charts will look funny" standpoint.
Will other jobs be obtaining ilevel105 JSE or are there any plans for further JSE in the future?
This announcement gives me mixed feelings. On one hand, I'm unhappy that I have to get my GEO/RUN to 99 before I can even wear my AF in comparison to the older jobs that get to wear their first AF sets at 60.
On the other hand, clearly there's not enough time or manpower to make multiple sets of AF gear anymore. In which case, it might be for the best that we get at least 1 good set of AF gear for GEO/RUN that will be good for level 99. It does make me sad that GEO/RUN may not get any relic or empyrean sets though.
You're making the assumption that everyone levels your way. I don't. So yeah, I'm going to miss having my AF from level 42 to 60.
You can say I'm being obstinate, and I'm just wasting my time. Maybe I am. But, I prefer to do it this way so I can see how the job grows and learn as I level up. Added bonus: I don't have to spend as much time skilling up at 99 because *gasp* I leveled up at a "slower" rate.
I still use (ahem, abuse) Ground Tomes, and I duo with my husband mostly. The only difference is I don't level in Ground Tome alliances.
Getting the Reive Unity KI is not hard if you're prepared for it. I did it as a WHM with my husband (who was on NIN). Due to the wait for the ??? target (this was soon after SoA was released), we teamed up with another 2-person team (another NIN and his WHM). No one was in danger of dying during the whole fight.
Granted this is an ideal set-up, but I think even a DRG, MNK, and RDM should be able to take on the Reive Unity KI NM with no problems.
So in the past the logical progression was:
Get the quest and Unlock it, for a bit of info on the job.
get to 40, start your quest line that gives back story to said job
get to 50, continue quest line and receive armor
60, Yay I feel like a real "JOB" now
70, defeat LB quest and conclude story
How does that work with AF being 90+ and having no Limit break quest at all?
There's no sense of progression. Its just catering to the people who afk level their jobs in Abyssea and mash enter through cutscenes.
I know its an unpopular opinion because people were disagreeing with me in LS chat...but I'd rather they give us the 52-60 armor and leave the quests in Adoulin. You can tell me its annoying to sneak and invis your way through a zone and dodging True aggro mobs sucks...but its part of the fun of the job. Trucking out to staging points dodging imps and the long slog out to the Execution Chamber in Halvung were just highlights on my trip leveling BLU.
You're already catering to the grind as fast as possible and spam enter people with most of the Adoulin content. Can't you just concede this one thing to the people who like the lore and take the trip to 99 at their own pace even if its considered slow and stupid?
Very likely it won't happen...and I'll live with it, but I'll always think its dumb.
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