Again someone who missed the point. There where many factors. I only listed one or two in my examples. I didn't go into detail about everything nor did I wish to. It's clearly for another topic that would go beyond this discussion so I left things out.
The whole point was to show that mistakes can and do hurt anyone. They can even affect huge developers who could use $100 bills to wipe their rears. BS or not the point is there and the company in question even responded publicly by adapting.
You want proof of this? Merely look at what happened to FFXIV. There was so much hate for the time based limitation that they removed that system on top of that the game was such a train wreck for reviews they puled it to create reborn. Just look at the markets they lost a log of cash recently so much that their Ceo resigned.
The developers could do better if they sucked up some pride and went back to what players liked the most. They started making things really hardcore because some people ate through content to fast.
The EMPS weren't really that bad until about 90. Where others like mythic and relic had the hardest stages early in development EMPS where feasible before they hit final stages. I assume this is because they where updated as player caps where raised where old content was originally designed to grow purely for level 75. These needed less useful stages because they where never initially designed to grow past 75.