Yes, nothing new here, but it hasn't been said in a while.
Conquest ActivitiesKeeping level caps on most of the battles involved in Expeditionary Force and Garrison doesn't make sense any more. Nobody lingers at those low levels any more, and the "double EXP weekends" you had a few months back seem to be an acknowledgement of that. On top of that, both Garrison and Expeditionary Force are already uncapped in Vollbow, and players are already able to take part in Expeditionary Force in any region without dealing with level caps by simply popping treasure chests and coffers (something that nowadays needs a high-level player, thanks to new monster placements...)Assaults and Mercenary RankI can wrap my head around the logic of having a cap on the number of Assault ID tags available at any time, but the end result is that those tags are hardly ever used on anything but Nyzul Isle. Again, nobody lingers at levels 50-70 any more, so players gain more by reaching floor 100 for their mythic weapon skill than they do advancing through mercenary rank (something that was of dubious value already). So if you won't establish separate tags for Nyzul and other Assults, then at least make ranking up easier: give players a full 5 points towards their rank for any win, regardless if the player had won the Assault previously, at least outside of Nyzul. Granting only 1 point for such repeats actually discourages players from assisting lower-ranked players, since they're better off saving their tags for something at their own rank.EDIT: And let players participate in another nation's Expeditionary Force without having to change allegiance. Players are already routinely asked to bear another nation's flag in Ballista, why not this?