Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11
  1. #1
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Character
    Duelle
    World
    Sylph
    Main Class
    RDM Lv 99

    Pipe Dreams: Appearance Control

    Being a 10-year old game, the amount of armor designs that have entered FFXI is considerable and impressive in its own right. At the same time, the game suffered from players being funneled towards specific gear, which leads to them looking the same. This goes as far back as the days of the scorpion harness/haubergeon+optical hat army.

    As someone who has enjoyed the armor designs of XI, it does bother me a bit to see that so many have vanished as the gear trends changed. I get that people always go for the gear with the best stats (as they should), but I've also derived some fun from aesthetics.

    With that said, I'm not sure which of the existing approaches to appearance control would actually fit FFXI, hence the point of this OP. I can't specifically suggest one simply because I don't know what would work and what would not. As such, I've chosen to present the ones I am familiar with for the sake of discussion.

    1) Appearance enchants: The Secret World currently uses this system. You turn an item into an "enchant" that, when used on a currently-equipped item, gives it that item's appearance. An FFXI example would be turning a dalmatica into an enchant and then applying it to a Praeco Doublet, replacing the doublet's appearance with the Dalmatica's but retaining the stats.

    2) Item modification: The Old Republic uses this one. Items can be modified with parts that correspond to that item's stats. While the item itself can be kept, progression instead focuses on the item parts that determine the stats. An FFXI example of this would be a Haubergeon having four parts, each determining stuff like +STR, +DEX, +Acc and so on. A suggestion I made a while back also used this system as inspiration.

    3) Vanity slots: Lord of the Rings Online uses this one, and has been suggested by Buttons on the FFXIV forums. You unlock something not unlike equipment slots, and placing gear those slots determines your appearance.

    4) Appearance lock: FFXI actually has this one, but only available for adventuring fellows.

    5) Transmogrification: WoW uses this one. You pay an NPC an amount of money (that scales with the item's level reqs and relative value) to change the appearance of an item with that of another.

    Aside from the expected "I'm better than you for not caring about my character's appearance!" and "lul the devs shouldnt waste time on this when they should do X", my two primary reasons for mentioning this are that the game has hit a point where there are a lot of unused art assets. The other being that appearance has repeatedly suffered to the point we expect the best gear to look like...well....crap.

    Anyway, that's that. Questions, comments, death threats and so on are welcome.

    PS: I purposely left out how appearance control should interact with gear swaps simply because each of the systems I mentioned would work differently with swaps. #3 and #4 would nullify the visual aspect of swaps (much to my joy), while #5 may make the whole thing a little more expensive if you choose to transmog EVERY swap piece.
    PPS: there're obvious things that haven't been mentioned, like job restrictions per piece of equipment and such. Determining whether something like this is worthwhile comes before that sort of thing, though.
    PPPS: there are positive side effects to this sort of thing (like it encouraging people to do older content), but again, that's for later.
    (13)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #2
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    660
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Runes of Magic, Neverwinter, and Forsaken World all of these have an extra set of Equipable gear in a separate configuration called a Costume or Formal Attire slots (ie the main visible slots only) that you can put gear into so it looks like your character is wearing the costume slot while actually wearing your real gear.
    (3)

  3. #3
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Character
    Duelle
    World
    Sylph
    Main Class
    RDM Lv 99
    Quote Originally Posted by Teraniku View Post
    Runes of Magic, Neverwinter, and Forsaken World all of these have an extra set of Equipable gear in a separate configuration called a Costume or Formal Attire slots (ie the main visible slots only) that you can put gear into so it looks like your character is wearing the costume slot while actually wearing your real gear.
    Oh right, forgot about those. Granado Espada had them, too.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #4
    Player Chilloa's Avatar
    Join Date
    Jul 2011
    Posts
    110
    Character
    Chillo
    World
    Phoenix
    Main Class
    BST Lv 99
    Quote Originally Posted by Duelle View Post
    5) Transmogrification: WoW uses this one. You pay an NPC an amount of money (that scales with the item's level reqs and relative value) to change the appearance of an item with that of another.
    I would say this one has a very good chance of happening, but only because of the name. Trans-mog-rification. They could even change it if they'd like to Transmooglerification.
    (3)

  5. #5
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I would like this very much. I get an equal amount of entertainment out of maximizing my performance and chasing gear that looks appealing.

    I'd go for the Vanity Slot or Appearance Lock implementations. They seem more easily customizable, whereas the other systems require extra time to visit NPCs.
    (3)

  6. #6
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    I especially like #4. Put on one set; have the NPC lock your look. continue playing without blinking gear, which any healer would absolutely love. Only issue I can think of is when someone changes weapons, they'd still blink.

    I could play my character and still wear the look I want, not just what the epeen of today looks like with everyone else.

    Whichever they choose, it should not cost gil. Just a free service for customer appreciation.
    (1)

  7. #7
    Player Awateru's Avatar
    Join Date
    Dec 2011
    Posts
    5
    Character
    Chrysi
    World
    Lakshmi
    Main Class
    SMN Lv 99
    I think it should cost gil, but nothing extortionist. There is way too much gil in the wilds right now...
    (1)

  8. #8
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Character
    Duelle
    World
    Sylph
    Main Class
    RDM Lv 99
    Quote Originally Posted by Awateru View Post
    I think it should cost gil, but nothing extortionist. There is way too much gil in the wilds right now...
    I'm personally on the fence on that one. If there was such a thing as steady income and steady gil sinks, then yes it should definitely cost gil. The way things are, there's too much uncertainty, IMO.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  9. #9
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    I fully support this. I dabble in DCUO, and there is a nice appearance editor. Any item you previously equipped appears in a style tab that you can lock. I can keep my player looking just how I want, no matter how much new gear I equip him with.
    (5)

  10. #10
    Player Kalinene's Avatar
    Join Date
    May 2013
    Posts
    10
    Character
    Kalinene
    World
    Valefor
    Main Class
    BLM Lv 30
    This would be a pretty fun idea, even if I don't see it getting implemented right away. Still, it'd be neat to have the option to pick and choose what we want to look like a bit more.
    (2)

Page 1 of 2 1 2 LastLast