Quaga, holyga, barrier, reflect
Quaga, holyga, barrier, reflect
It's odd that Vanadiel was designed devoid of darkness based nukes yeah. I'm guessing SE wanted to save them for NMs like in theory making comet and meteor darkness based from day 1? idk But I'm pretty sure there is a NM somewhere that casts Bio-ga, trying to remember.
Also wtf is light spirit getting banish IV at 91 and whm is 99 without it /grumble that's like blm getting freeze at 50 back in the day and ice spirit getting freeze at 41. Everyone would have gone ape shit lol
one of the mysteries... WHM had banish IV on the test server for a while, they said they were planning to add it at some point (but had no time line). So far, that hasn't happened. =\Also wtf is light spirit getting banish IV at 91 and whm is 99 without it /grumble that's like blm getting freeze at 50 back in the day and ice spirit getting freeze at 41. Everyone would have gone ape shit lol
White Magic
Dia IV, V
Diaga II, III, IV, V
Banish IV, V
Banishga III, IV, V
Holy III
Wall
Brave (Target Melee-esque buff)
Faith (Target Magic affinity buff)
Reflect
Toad
Mute
Amnesia
Barlight
Barlightra
Bardark
Bardarkra
Barslow
Barslowra
Haste II
Hastega
Slowga
Silencega
Paralyga
Black Magic
Poison III, IV, V
Poisonga III, IV, V
Bindga
Bio IV, V
Virus
Plague
Curse
Stop (Works like Terror)
Confuse (Proc chance for the enemy to hit itself.)
Berserk (The enemy gains an attack boost but would be unable to use TP moves temporarily)
Death (High MP cost / Only works on fodder)
Warp III (Works like Nexus cape and warps you or your target to your party leader.)
Ultima (The ultimate black magic nuke)
Ninjutsu
Utsusemi: San
Hojo: San
Kurayami: San
Dokumori: Ni
Dokumori: San
Jubaku: Ni
Jubaku: San
Monomi: Ni
Songs
Madrigal III
Massacre Elegy
March III
Prelude III
Virelai II
Etude III
Summoning
Atomos
Cait Sith
Bahamut
Phoenix
Siren
Sylph
Faerie
Ixion or Quetzacoatl
Bismarck
Yojimbo
Last edited by Tanama; 05-21-2013 at 12:17 AM.
Tanama - Monstrosity Enthusiast
Bardark to PLD, Barlight to DRK.
I would also give Reflect to PLD and allow it a sort of Aquaveil effect where you can reflect up to a certain number of spells before it wears.
Stipulations?
It only affects single target spells, and includes support spells like Cure, Protect, Haste, etc.
So a PLD with reflect could reflect Tier I-V elemental nukes and enfeebling spells but would also Cure I-IV, Protect I-V, Shell I-V and so on.
Reflect should return the spell to the caster, and a PLD self healing/buffing would be unaffected.
Reflect would make more sense as a RUN spell than PLD.
To right the countless wrongs of our days... We shine this light of true redemption, that this place may become as paradise...Oh, what a wonderful world such would be...
Float!
Grants the effect of sneak.
Immunity to Earth-based magic.
Triples Lightning damage taken.
...But you FLOAT!
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