No you are hardcore, the stuff people are asking about is for casual. Hardcore people don't give a squats arse for players that want to advance in their own way. Just reading your comment proves my point. You explaining in detail how to be a hardcore player. It then follows up by proving my point that hardcore players don't give a crap. You think that people are lazy. You think things are easy. In your oppion if they follow a the HARDCORE STRATEGY they can get the best crap.
Well, looks like you nailed it. Your the poster child for the exact attitude I'm talking about. You have the time, leadership (ability to make good groups) and planning (hardcore strategy) to reach those goals. In your opinion everyone who plays these games has the same privileged attributes as yourself. The underdogs who don't invest dedication into a GAME aren't doing ENOUGH to become decent pixels.
1. Casual players log on for a few hours to relax then quit. When was the last time an alliance of players gathered in less then 30 min?
2. Casual players don't create large parties/alliances they join them or do low man stuff with friends.
3. The new stuff you need pure man power to really get ahead. To get ahead you also need good gear, expert skill and a some reputation as a player. Casual players don't have any of this crap. In fact it's because of this lack of crap the hardcore don't even want these players on their team. They even don't want to join them if they shout for help. That's how bad it is for some players. Your strategy is nothing less then stop being casual if you want included in anything fun.
The trails could be done solo on the players own time. Not have to deal with the groups that require lavish setups to get a party slot. The mog trials had something unique about it that when multiple players where hunting something like the elemental weapons players where ask to team up not as a requirement but for mutual gain. People didn't care unless someone wanted to totally leech. It wasn't a requirement to be hardcore people just had fun achieving a mutual goal.
People who shout for alliances most do so for personal gain. Unlike people running into each other and teaming up in a frendly setting they choose who when, what etc these players are. From your perspective everything you listed is easy prey. It's obvious you can't fathom the life of a real casual player. In your eyes anyone who isn't hardcore is just F'lippn lazy. Based on the comments made by a few of these post it just proves how disassociated some core players are with the casual players.
THEY JUST DON'T GET IT!
The Mog trials where for casuals because most of them could be completed without large groups. Players could create a weapon in a few days on their own time. SURE there where things like weather was a minor timesyncsink (setback). These things piled in comparison to the monopoly the hardcore players have on end game events. If they wanted to build a weapon they didn't need to wait in town for shouts only to be excluded from some guy that says (do you have X weapon or X job and uber gear) nvm sorry we are full.
Hardcore players simply can't fathom the difference of game play for casual players. The developers also lost track of this play style when they left older content like mog trails behind. The only way to get decent gear from this point on is to deal with the hardcore aspect. I'm not saying the BEST gear I'm saying decent. When you look at the stat differences of casual trial weapons vs dedicated (hardcore) player weapons they are no longer a 10%-20% difference. We now have weapons that are double and triple the strength of previous uber gear!
The developer proposed a way to increase the power or R/M/E stuff at the cost of making it slightly weaker but requiring a near full completion (which isn't worth it) to upgrade. Having this cancer in the game creates a dilemma for mog trial weapons. You can't have the mog trail weapons surpass the R/M/E stats that'd be wrong! It'd infurate me and others who build those weapons if easy mode weapons where created to surpass them.
The whole GEAR path was a mistake! When new weapons where created that surpassed uber gear from the past it placed an invisible cap on the trial weapons. The mog trial weapon/armor stats are bottle necked by the older hardcore RME weapons. These weapons are supposed to superceed them in relevance. The problem that exist is a result of poor development planning.
The trial weapons can't be upgraded to decent because the RME gear is vastly inferior to the new gear. Since the old RME gear can't be upgraded without significant resources/time/effort it holds back the casual versions being upgraded to decent.
What we have is a check-mate development blunder that punishes casual players. The OLD RME weapons to be comparable need upgraded with a lot of blood sweat and tears. The trial mog weapons that are inferior to RME weapons (super pathetic) simply can't outrank the non-upgraded RME versions without pissing everyone off who made RME versions.