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  1. #101
    Player Jamesy's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    69
    Character
    Jamesy
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    hayward it would stilll require you to have the nm in a certain spot you want the geo spell if you cast that unless you stand still as a speed trap infront of the blm
    (0)

  2. #102
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,122
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Indi-Gravity's usefulnees is still a bit unclear for me.
    It can be useful as long as you're not the one with enmity kiting the mob. Just follow the NM / the kiter closely with it on. If you're using a kite tactic it shouldn't be too hard to do this most of the time.

    Geo-gravity can be useful but you'd need more than one GEO to get enough slowdown time out of it for it to be worth while- e.g. put bubbles at opposite sides of a 'circle" you want to kite through.
    (2)

  3. #103
    Moderator Baccanale's Avatar
    Join Date
    Mar 2011
    Posts
    375
    Greetings, everyone!

    I wanted to thank everyone for sharing their thoughts on the Geomancer job so far! In order to make sure that this thread is properly seen, I have made sure to move the thread from "General Discussion" to the specific "Geomancer" forum. Thanks again for your participation!
    (0)

  4. #104
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    Ok here's my input on GEO improvements:

    Add spells:

    Indi-Repatriation
    Geo-Repatriation (Warp to Nation)

    Indi-WarpJeuno
    Geo-WarpJeuno (Warp to Jeuno)

    Indi-WatchTower
    Geo-WatchTower (1tp 1mp 1hp /tick)

    Indi-PhoenixDown
    Geo-PhoenixDown (grants Reraise Effect)

    Indi-Swiftness (Increases Mov. Speed)
    Geo-Stop (binds enemies caught in area of effect)

    ****a Bell that allows the cast of 2 ind and geo spells, second indi castable on 1 party member.
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


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  5. #105
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Leatherman View Post
    Indi-PhoenixDown
    Geo-PhoenixDown (grants Reraise Effect)
    To keep this idea from being "overpowered" if implemented I see it wearing off if the GEO dies (logical after all) meaning it has no effect on them.
    (0)

  6. 06-05-2013 02:21 PM

  7. #106
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zagen View Post
    To keep this idea from being "overpowered" if implemented I see it wearing off if the GEO dies (logical after all) meaning it has no effect on them.
    ***Yea the effect disappears with the death of the Geomancer, very useful during Boss fights where more than one person dies and the WHMs are too busy healing to get people up.
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


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  8. #107
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Leatherman View Post
    ***Yea the effect disappears with the death of the Geomancer, very useful during Boss fights where more than one person dies and the WHMs are too busy healing to get people up.
    Why isn't the GEO casting raise? The BRDs? The CORs?
    (1)

  9. #108
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zagen View Post
    Why isn't the GEO casting raise? The BRDs? The CORs?

    Lol yea have everyone sub WHM so they cast RR on themselves... should get some PUP/WHM to go backup heal and raise people... maybe this is a smarter idea than the question asked...
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


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  10. #109
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Leatherman View Post
    Lol yea have everyone sub WHM so they cast RR on themselves... should get some PUP/WHM to go backup heal and raise people... maybe this is a smarter idea than the question asked...
    It's a boss fight... COR, GEO, and BRD should be subbing WHM or RDM meaning they have access to Raise relieving a WHM of that duty should a DD die, reraise, and get hit by an unstunned TP move/spell while trying to run to safety.

    Your idea means the GEO is losing a debuff on the boss or you're bringing more GEOs than needed to allow for reraise aura essentially slowing the fight down which would likely leave more room for stuff to go bad.
    (1)

  11. #110
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Give GEO indicolure and geocolure spells to remove Amnesia. 3 seconds within the aura would remove amnesia, simple as that.
    (0)

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