hayward it would stilll require you to have the nm in a certain spot you want the geo spell if you cast that unless you stand still as a speed trap infront of the blm
hayward it would stilll require you to have the nm in a certain spot you want the geo spell if you cast that unless you stand still as a speed trap infront of the blm
It can be useful as long as you're not the one with enmity kiting the mob. Just follow the NM / the kiter closely with it on. If you're using a kite tactic it shouldn't be too hard to do this most of the time.Indi-Gravity's usefulnees is still a bit unclear for me.
Geo-gravity can be useful but you'd need more than one GEO to get enough slowdown time out of it for it to be worth while- e.g. put bubbles at opposite sides of a 'circle" you want to kite through.
Greetings, everyone!
I wanted to thank everyone for sharing their thoughts on the Geomancer job so far! In order to make sure that this thread is properly seen, I have made sure to move the thread from "General Discussion" to the specific "Geomancer" forum. Thanks again for your participation!
Ok here's my input on GEO improvements:
Add spells:
Indi-Repatriation
Geo-Repatriation (Warp to Nation)
Indi-WarpJeuno
Geo-WarpJeuno (Warp to Jeuno)
Indi-WatchTower
Geo-WatchTower (1tp 1mp 1hp /tick)
Indi-PhoenixDown
Geo-PhoenixDown (grants Reraise Effect)
Indi-Swiftness (Increases Mov. Speed)
Geo-Stop (binds enemies caught in area of effect)
****a Bell that allows the cast of 2 ind and geo spells, second indi castable on 1 party member.
http://www.ffxiah.com/player/Valefor/Golliath
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It's a boss fight... COR, GEO, and BRD should be subbing WHM or RDM meaning they have access to Raise relieving a WHM of that duty should a DD die, reraise, and get hit by an unstunned TP move/spell while trying to run to safety.
Your idea means the GEO is losing a debuff on the boss or you're bringing more GEOs than needed to allow for reraise aura essentially slowing the fight down which would likely leave more room for stuff to go bad.
Give GEO indicolure and geocolure spells to remove Amnesia. 3 seconds within the aura would remove amnesia, simple as that.
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