Part request, part question, part suggestion.
The question:
How has your world's colonization effort been impacted by the divergence of players into Plasma/Delver farming activities, and away from Colonization activities?
Yahse has been sub 30% for the most part, but Morimar has been steadily falling away from high 80s/90s, Foret like Yahse has never really taken off. Ceizak has fallen away from hits high marks, but maintains a 70s rate as it stands on my last check of Asura.
No one is clearing the obstructions in zones, and only the ones that impede access to a Delve outdoor ??? seem to find themselves destroyed at some point or another.
Bayld acquisition has fallen to only gathering/find missions as a generally feasible means to build the vast supply needed to cover all the possible wants offered by the Coalitions.
The request:
Delve needs to have an impact on Colonization, or Colonization must be required for Delve.
While you can see the potential future state of Colonization reflected in current state of the Campaign efforts in Wings of the Goddess, the moment you place higher tier reward/emphasis on a different, unconnected character progression system, the old ones just die off.
Colonization Reive, and Skirmish never really had a time to shine and develop into something that could still draw people in while the newer/'better' equipments entice those that only want best in slot stuff.
Lair Reive have never taken off. Their low bayld/exp reward, and generally extremely brief combat leave them untouched for the most part.
Your item level/content level system and bridging gaps between them has been conveyed in your most recent posts, but there are big jumps for most of us that can't be overcome as easily without a high amount of bayld flowing into our coffers to hit those initial content levels.
The suggestion:
Make lower hp/lower offensive output versions of Delve monsters as the 'final stage' of Lair Reives, with Bayld & Plasma rewards added to the array of possible random reward drops currently in the Reive system.
This will allow Delve players to do something within the Colonization system that impacts the colonization state, and still push on with their personal Delve progression, as well as share and experiment on the tactics involved in defeating these interesting monsters, and the tricks/gimmicks that really make these creatures unique.
Colonization Reives I would like to see open up to make both parts of the process critical, and required. A Colonization Reive appears unprotected by Monsters.
When the first (and only) Root/Rock that can be targeted is defeated, the wave of monsters appears, and when defeated, we return to obstructions, and repeat for root/rock #2, and post destruction now with 2 waves, and the final rock/root appearing along with monsters that may or may not need to be defeated in the current style of Colonization Reive.
I'd like to hear others thoughts on the above, and would like to see if every world is starting to see a slip in their ability to navigate and access all parts of the expansion in part due to the drop in Colonization efforts. Bivouacs becoming more difficult to supply, missions are more time consuming to complete and therefore less rewarding compared to other activities, and the cycle continues downward.
Thanks for reading.