Anyone have any news on whats for pup in the coming major version update?
Anyone have any news on whats for pup in the coming major version update?
recently returned player
No clue but hopefully something will be done with Targeting the Captain lol.
Yes, attachments from elsewhere so I can finally get Dynamo!
Also the last 2 attachments would be great
at least 2 new attachment;
fix blm ai (no drain / aspir if no dark man. up);
fix whm ai (no -na over cure if no water man. up);
new head/frame;
and please tell us what tactical proc. really does XD
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
Add to that. Allow us to choose our Puppet ws and choose when to use it.
This opens door for new ws.
Give Ws to Ranger puppet to help heal him, Give a Multihit Crit ws to melee puppet, or seriously adjust Bone crusher so it actually does more then 400 dmg.
Targetting the Captain needs to just be done away with, noone in their right mind does that stuff anymore, in fact aht urghan is all but abandoned by all english speaking people these days, the japanese stay there for some weird reason...although I can't for the life of me figure out why...probably just to stay away from us crazy NA players or something:P When we can't even purchase attachments off the AH anymore (not that I need to, I've had them all for a while now), it kind of makes it so no new people want to try out the job because there's just no way anyone is going to agree to help you farm for months on end to get them all, when they have no interest in doing the mission themselves.
we can choose our PUP WS and choose went to use it with cleaver use of maneuvers and the Inhibitor. Stigmar of Asura and I have a feeling it's going to be a new WS. The hint SE gave us was to, "...keep [our] Automaton well oiled." I'm assuming it has something to do with keeping your skills capped, thus a new WS.
Last edited by Ramenuzumaki; 03-11-2011 at 10:33 PM.
I want to see split magic timer for damaging, offensive and defensive cast timer.
recently returned player
Melee frames need a lot more than new weapon skills to compete w/ the blm frame. The entire dmg output of melee attks and frequency of ranged attks needs to be increased. Rngr and Melee frame still have soggy def/ survivability. What happened to that post about making the valoredges def almost on par w/ a paladins? and the updates mentioned almost 2 years ago at vanafest that were never added. And my melee frames are so under skilled now its not funny. I've tried my damn hardest to skill them but skill ups are between nil and never. Thanks for the improved skill ups that everyone agrees doesnt show.
and yes split timers for different abilities for automatons should be a must at this point. and a damn controllable WS timer like sic/ready. wouldnt be hard to do ffs.
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