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  1. #11
    Player Vepion's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    10
    Character
    Vepion
    World
    Quetzalcoatl
    Main Class
    PUP Lv 99
    I seriously agree with this.

    ClochetteBLM(my auto) Casts aspir! [@ 3/4ths Full MP]
    Vepion "UGH!"

    ClochetteWHM Casts blindna!
    Vepion HP15%!
    Mob TPs Vepion!
    Vepion is defeated by mob!


    I personaly feel blm frame should only cast Aspir if MP is 50% and of Lushipur's idea if a Dark manuvour is up!

    and the Whm frame should prioritize in the following manor:

    HP>50% - na spell over cures
    HP<49% - Cure over Na spell
    (0)

  2. #12
    Player Vepion's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    10
    Character
    Vepion
    World
    Quetzalcoatl
    Main Class
    PUP Lv 99
    another thing that would be nice is having each manuvour on separate timer so you have spal three manuvours in a row then wasit on each ones individual cool down
    (0)

  3. #13
    Player
    Join Date
    Mar 2011
    Posts
    18
    Yes. We will no longer use Automatons. Instead we will be given Taru's to use.
    Attachments will be no longer needed as the only thing required to improve Taru Performance is sweets
    (0)

  4. #14
    Player Ramenuzumaki's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    37
    Character
    Ramenuzumaki
    World
    Asura
    Main Class
    THF Lv 99
    i agree with Matsuya. Everyone was so excited about skill ups after the update, because--on Odin anyhow--the first three weeks following the update we had martial master. Now that we dont i really dont notice much of a different with skill ups. The automaton especially.
    (0)

  5. #15
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    i notice the difference even without martial "master bonus". magic skillup are still slow than melee and ranged but somewhat increased.
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  6. #16
    Player chubrocka's Avatar
    Join Date
    Mar 2011
    Location
    Sandy. Started in 2004 and miss the OLD WAYS of playing.
    Posts
    104
    Character
    Chubrocka
    World
    Leviathan
    Main Class
    PUP Lv 90
    I would like to see the player skills upped and also the JA and WS. Attributes are lower then any other duo job like DRG and BST.
    (0)

  7. #17
    Player Niyariko's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    I was trying to skill up my ranger pet, its now at 300+, but still can't get a single 0.1 skill up in 1hr nonstop killing.... this is taking forever
    (0)
    recently returned player

  8. #18
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,101
    Character
    Spicyryan
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by chubrocka View Post
    I would like to see the player skills upped and also the JA and WS. Attributes are lower then any other duo job like DRG and BST.
    Would that be because DRG and BST have a pet nowhere near as strong as lolPUPs?

    Why does PUP need to have it's skills boosted again? It just did ffs.
    (0)
    Last edited by Sp1cyryan; 03-12-2011 at 08:35 PM.

  9. #19
    Player Ramenuzumaki's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    37
    Character
    Ramenuzumaki
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    Would that be because DRG and BST have a pet nowhere near as strong as lolPUPs?

    Why does PUP need to have it's skills boosted again? It just did ffs.
    I agree I'm pretty happy with the power of the automaton atm. If anything needs to be added I'd say a stay command so we can control where out automaton is without having to worry about it being one yalm outside JA range--which is two yalms within casting range--and have it run towards the mob. Deploying at 17 yalms with your automaton behind you causes it to be, "Outside JA Range," and it then runs to the mob. At leas that's what I've experienced. JAs range is 2 yalms less than casting range, so it's hard to say its outside Casting range when the master is standing at 16-17 yalms.
    (0)

  10. #20
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Problem is not power with pup now, it is about control and bug fixes.
    (0)

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