Originally Posted by
Theytak
There's a number of reasons why rdm shouldn't get a melee buff any time soon. Let's start by acknowledging that no rdm will ever be allowed to melee in any event ever. RDM is not a melee job. It is a mage job. No matter what SE gives you, short of letting you melee on par with a 2hander, the playerbase won't acknowledge it. This means that any buffs rdm gets to melee will more or less be used in far less important situations, primarily low man and solo things, where it's already sufficient enough to get along fine.
Now, lets consider that presently, thf, bst, nin, blu, pup, and dnc, all true melee jobs, are hard pressed to keep up and fill their roles as damage dealers in events (nin being a DD when it's not a tank), because the difference power between those "hybrid" jobs that can do something else at the same time as meleeing (treasure hunting, pet having, combat magic, and whatever the hell it is dancer really does) are intended to counterbalance the fact that they aren't fully focused on DDing in the way that jobs like sam, mnk, war, drk, and drg are, but that counterbalance is based on an ancient style of play no one has used in years.
SE should definitely focus on fixing the issues the REAL melee jobs are having before appeasing the "OMGRDMHAZSORDZSOITMUSTBADD!!!" crowd. Rdm's spells don't complement melee, enspells aside. Blu is probably the only job to really nail down the "Melee-mage" ideal, and now that's sort of its niche, so I doubt SE will suddenly let RDM in on the blu koolaid.
RDM does have a niche, though. RDM is supposed to be the king of enfeeblers. Mind you, enfeebling needs to actually be relevant for that to matter, and it is slowly returning to that. If you want to enfeeble well, you need to gear full mage mode. You won't be able to land your silences, paralyzes, and blinds nearly as well if your in AoE range derping about and tickling the monster with your rapier because you wanna be speshul and melee too.
My point here is not that I think RDM melee is a bad thing. I really don't care. My point is that SE has far more important shit to worry about than appeasing the fanboys who want their job to do something it hasn't been designed to do instead of the things it is designed do, based solely on archaic knowledge of the job, and legacy from previous games.