Keep in mind that NMs are still available to fight inside the fracture.
Keep in mind that NMs are still available to fight inside the fracture.
..........
Last edited by Caligamy; 07-05-2016 at 02:11 PM.
this is honestly one of the funniest things I have seen in a long time. why on earth are people farming for beads going to take anything that does not guarantee them a win now? if I had the choice of taking a primed group that knows exactly what to do to ensure efficient fights in hopes of getting Bead drops, knowing that it will almost assuredly take multiple rounds to do so, and some random people who are not nearly as well geared/possibly incapable of following instructions, which am I going to choose? oh, right, the group that is going to guarantee I am not going to be wasting pops.
I hope you got your KI already folks, because if not, it's that much more of an uphill battle to get them now. (though I would wager we'll see people merc-ing NMs soon.)
So, what were your setups? Jobs? Strategies? Level of gear? My LS is planning on putting some runs together so I'd love to be able to recreate your unprecedented level of success.
Instead of being about skill, preparation, and strategy we have yet another event that's about how much gil you have. They may as well go ahead and make FFXI free to play. It's already pay to win.
Last edited by Camiie; 05-09-2013 at 07:03 AM.
The first tier 1 mobs were killed using a standard old school tank party with 2 paladins and support.
With a single DD party and a mage party with even one or two summoners and a thief we were able to kill those in ~10 minutes.
Basically an optimal setup needs a constant flow of damage and good support per party.
Support being a huge key in here.
If you don't have plenty R/E/M/Delve DD's available you may want to consider rotating bards and corsairs around in parties, but in my experience for most mobs it will not be needed.
I do admit that the linkshell I am in is quite well decked out with REM and gear to go with it, but as long as you are just well geared you should have no real issues at least murdering the T1,2 or 3 mobs.
And for the higher tiers, as I said before you might want to consider doing the Fracture versions of those because you have more time in there for those.
Last edited by Shirai; 05-09-2013 at 07:55 AM.
Good Job SE!!
You did the same thing you always do.
First introduce Really Heavy/Easy content then make an update to make it Easy/Heavy . If you're unable to do this right - STOP IT !!!
45min - as first mentioned - fair enough. 20min? after all the 'elite' already did the fights? Yeah, of course. this makes totally sense - right?
That was my tip on the Iceberg. Really. SE i pitty you....
I have no idea what people are rageing about. All Delve Nms can be defeated in a reasonable amount of 15 min if you use the gimmick the NM needs and if you have moderate skilled players with good gear (hint not exeptional gear!).
All you need is a competent backline and frontline and if you arent there yet go ungimp yourself by getting various other gear and learning how to play the game.
I mean this is what people asked for after abyssea was too easy for them no? Deal with it.
Well, to start with no teal, Aurore or Perle.
The ability to think in situational gear sets, a TP set which at least caps Haste and a weapon skill set that actually benefits the weapon skill you are using.
As for weapons, if you don't have access to R/M/E you should at least get the highest possible AH option.
Although in my humble opinion, if you aren't even able to make at least a level 85 Empyrian weapon I genuinely wonder why you are looking at this level of content in the first place.
Last edited by Shirai; 05-09-2013 at 05:27 PM.
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