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  1. #11
    Player
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    Apr 2011
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    114
    Sorry I had to work yesterday, but here's what I did:

    Sharpshot Head/Frame:
    No attatments

    Shot with Alternator:

    Damage: 876 (this was same for whether or not choke was on or off or if i had attatchments on or not, assuming this means Alternator capped up over their vit regardless)

    STR: 92+70
    DEX: 96+70
    Ranged skill: 427
    Melee: 388

    Shot without animator + choke:

    Damage: 795
    STR: 92+14 (had to use fire man. To get his STR above 101 but again no attachments were on)
    DEX: 96
    Ranged skill: 427
    Melee: 388

    The difference in numbers was smaller than I would have expects, is it possible that his stats are so far about the Wild Rabbit's that it caps so you'd calculate an improper dmg? Because against tough calfcleaver chapuli's taking it on and of was a difference of 200 damage minmum! (damage doubled: 200 -> 400)
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    Last edited by Nezha; 05-10-2013 at 03:58 AM.

  2. #12
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Nezha View Post
    Sorry I had to work yesterday, but here's what I did:

    Sharpshot Head/Frame:
    No attatments

    Shot with Alternator:

    Damage: 876 (this was same for whether or not choke was on or off or if i had attatchments on or not, assuming this means Alternator capped up over their vit regardless)

    STR: 92+70
    DEX: 96+70
    Ranged skill: 427
    Melee: 388

    Shot without animator + choke:

    Damage: 795
    STR: 92+14 (had to use fire man. To get his STR above 101 but again no attachments were on)
    DEX: 96
    Ranged skill: 427
    Melee: 388

    The difference in numbers was smaller than I would have expects, is it possible that his stats are so far about the Wild Rabbit's that it caps so you'd calculate an improper dmg? Because against tough calfcleaver chapuli's taking it on and of was a difference of 200 damage minmum! (damage doubled: 200 -> 400)
    427 skill = 138 base damage for ranged attacks, fSTR and cRatio are capped in both situations, so the only sources of damage increase are the 70 extra dex, and the potential for a base damage boost. With alternator, the damage was 292 (capped cRatio for ranged attacks is 3.0, thus why all of sharpshots attacks against bunnies are divisible by 3), while w/o alternator, it was 265. Based on this, it implies ~27 base damage increase to ranged attacks with alternator, which is about where I would expect it to fall from the 70 dex alone.

    ....Actually, nezha, this is REALLY useful not just for alternator, but dealing with sharpshot's damage calculation in general, because the numbers imply that at capped fSTR, the puppet gets +90 damage... well damn. Thanks, sir, I think you've just given me the breakthrough I've been needing...


    edit: for the record, the huge difference in damage you see against higher level mobs is related to the huge spike in fSTR and attack from the alternator. Since your fSTR and cRatio are capped against bunnies, the difference is based solely on your dex, but against those guys in adoulin, you also get a huge boost from fSTR.

    edit 2: for the sake of my own curiosity, and to possibly irk my own numbers, did you happen to have any animator equipped during your control shots? Or did you remove it after applying the fire maneuvers? And if you would be so kind, could you repeat the test with a single ranged skill merit (429 skill)? This isn't related to the issue at hand, so much as an inconsistency that appeared in my own numbers, that implies SE might have tweaked something since I did the bulk of my testing.
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    Last edited by Theytak; 05-10-2013 at 01:00 PM.
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  3. #13
    Player
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    Apr 2011
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    I just removed the animator altogether... Should I have equipped the LV1 Animator?
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  4. #14
    Player Theytak's Avatar
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    Mar 2011
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    485
    Mmm, no, you did what I meant. I just forgot that apparently SE tweaked things while I was away from the game, thus why the numbers aren't adding up perfectly. There's a consistent 3 base damage discrepancy, which is why I asked for a second go through with a single ranged skill merit, since 128 skill should be a damage tier, unless they changed the skill-> damage formula entirely.
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    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  5. #15
    Player
    Join Date
    Apr 2011
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    114
    I was wondering if there is a test for defense and enmity, I finally finished breeder muffler set for my pet provoke set and i want to test out the amount of enmity and defense it gives!
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  6. #16
    Player Theytak's Avatar
    Join Date
    Mar 2011
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    485
    Quote Originally Posted by Nezha View Post
    I was wondering if there is a test for defense and enmity, I finally finished breeder muffler set for my pet provoke set and i want to test out the amount of enmity and defense it gives!
    Well... um... that would be pretty difficult. You might be able to test enmity with strobe, if you compare it to regular provoke, but I don't know how regular enmity testing works, so idk. Defense, though, good luck.
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

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