With respect, you read through my post more carefully, you'll see we don't disagree. In what was quoted I say without good support OR 1 hours. You claim to use physical pacts using support on 132+. So we don't disagree. Read further in and I clarify CL130 and Reisnejima. CL129 is t1 Reisenjima and t2 is CL135, while sky and zitah t1 are CL119 and t2 are CL125. You say you use physical pacts if you duo/trio or use support. We did 2smn and 2 sch on the t2 harpeia in Reisenjima. One SMN has nirvana the other doesn't. Flaming crush was doing less than 8k and pred claws wasn't performing well either. With the right gear heavenly strike magic bursts were doing 35k, 11k without. If you got say geo and cor, I'm sure you can kill it with nirvana. That becomes less and less true the higher you go though, and it is an uphill battle to show people it is true with as you said pictures of flaming crush 99k to 99k skillchains. You can do that on t1 zitah with minimal support without a nirvana by the way. The truth of it is that on lower level stuff, you can double 99k damage with skillchains and physical pacts, but on higher level stuff that falls off very sharply. Remember when SR came out and it took every support option in the game to make flaming crush perform on a level to compete with other setups? Volt strike takes out the need for lower mdb and magic evasion, but it's not as strong and at some point COR and GEO aren't enough to make you have enough accuracy and attack to compete at best and matter at most, on top of that level correction kicks in more and more (5% for each difference between mobs level and your avatar) until even with nirvana your damage output with physical pacts is very low. On higher level mobs, magic bursting allows you not only to need less support due to its huge increase in magic accuracy, no level correction, and utilize its 3x damage multiplier but it allows sch and geo and blm to burst as well. This is why SMN clear vids of Vir'ava, Kirin, Seiryu and other sky gods, and many other hard fights such as t3 sky when it came out or t3 reisenjima now aren't using Nirvana. Because doing so and winning if possible, is just much harder and in all likeliehood you'll just time out. For the ultimate staff for smn, it shouldn't be put away when the hardest stuff comes out and I hope you can agree. Whether the answer is adding petmab or boosting the amount of bp damage and accuracy/attack enough, it would be good to have this pinnacle staff for smn relevant on these end game mobs and it deserves as much a look at as every other REM, mythic should help you clear such content easier for its time investment, not be put away for something you can obtain in an evening with friends (Espiritus).