Do magic weaponskill have high base damage? I always thought their base damage was only based on the weaponskill attribute, or is magic damage added after the ftp? because if it is added after the ftp that's dumb and should be changed. And while it may be better for wildfire wouldn't trueflight and leaden be better than wildfire except in cases where you need fire damage specifically? And for physical damage wouldn't Annihilator be the better option? It's aftermath is +10% attack and has much better ranged accuracy and attack. The 10% attack would actually do something on ws where the triple damage aftermath would not. Really the whole thing is comparing apples to oranges though since Gastraphetes is a crossbow and Annihilator and Armageddon are guns.
That is not how it works. If it were I would regularly have 8 hits in a round of combat from my massive amounts of triple attack. Mythic aftermath 3 can only proc on the first hit and are rolled after QA, TA, and DA. It's well established how occasionally attacks twice and thrice works.
If you have mythic aftermath 3 up, on average, you will get 1.8 attacks with your main hand. If you have Mythic Aftermath 3 up and you have 50% double attack, you will get, again, on average, 1.9 attacks with your main hand. If double, triple, or quadruple attack procs, then mythic aftermath 3 cannot proc.
The way the calculation works is this:
1 + 3Q + 2(1-Q)T + (1-(Q+T-QT))D + (1-Q)(1-T)(1-D)(3X + 2Y + Z)
1 + 3Q + 2(1-Q)T + (1-(Q+T-QT))D is the calculation for multiattack. So if you have 50% quadruple attack, 50% triple attack, and 50% double attack, you will not always quadruple or triple attack and never double attack. When you swing, 50% of the time you will Quadruple Attack. If you don't, then 50% of the time (25% of total) you will triple attack. If you don't triple attack, then 50% of the time (12.5%) of the time you will double attack. So your odds of QA are .5, your odds of TA .25, DA are .125, and no multiattack is .125 (.5 + .25 + .125 + .125 = 1).
Occasionally Attacks X times is calculated after multiattack. If Quadruple, Triple, or Double Attack activate, OAx cannot activate, as the calculation has stopped at whatever level of multiattack went off. With the above example, only 12.5% of the time could Mythic Aftermath 3 activate, which means it's effectively 1/8th as 'good' as it would seem to be.
In my <Full Attack!> gear I have 2 Quadruple Attack, 16 Triple Attack, and 12 Double Attack. With Saber Dance up I have, at a minimum, 20 more Double Attack. So 2% of the time I will Quadruple attack. 98% of the time I will Triple Attack 16% of the time. Then, 84% of 98% of the time, I will Double Attack 32% of the time with Saber Dance up.
.02 * 3 + .98 * .16 * 2 + (1 - (.18 - .02 * .14)) * .32 = .636896 attacks per attack round extra from all that multiattack.
Now we get to calculate the contribution from Mythic Aftermath 3. 68% of 84% of 98% of the time, I will attack twice 40% of the time and thrice 20% of the time.
.98 * . 84 * .68 = .559776.
So just under 56% of the time will Mythic Aftermath 3 even have a *chance* to activate, assuming its up, and 40% of the time it does I'll get an additional attack, and 20% I'll get two.
So .559776 * .4 = .2239104, and * .2 * 2 is the same thing. So Mythic Aftermath 3, instead of giving me the .8 attacks per round main hand it would give me if I had no DA/TA/QA, is now giving me .4478208 attacks per round on the main hand. Which means it has lost 44% of it's "awesomeness".
This has been a problem for a while now. There are no diminishing returns in a similar fashion, that I am aware of, on Relic or Empyrean aftermath.
And, again, this is just one small part of why this update has been such an insult.
Sort of? It's really hard to compare terms like base dmg with how different magic and physical are calculated.
To answer your calc questions I'll just give an approximate equation. WF dmg = 2(dagi) + mdmg + ftp* (.6agi+lvl/ilvl factor). Then of course multiple by the normal multipliers like mab, wsd etc. So yeah magic damage is outside of ftp as is the dstat factor which kind of blows.
As far as leaden/true vs wildfire there is element but there is also tp and ws attribute aftermath concerns. Starting with tp... wf doesn't gain dmg with tp but the other 2 do. wf starts out higher but thanks to the ws bonus on mythics ls/tf will probably be as good with just tp bonus earring. ws attributes will matter though. Wf having lvl 3 element kind of matters sometimes. Having an always relevant aftermath is nice too
For physical maybe... the 10% ratt might help might not depends on setup and just how much this update changed. Also somewhat depends on ws/tp splits. Traditionally rngs have had a decent portion of their dmg being tp so better ODT might matter or not. That said for physical aeonic might be really good. Last stand is already the best physical marksmanship ws and tp heavily modifies it's dmg. Aftermath just icing really. Also looks awesome
Yeah part of the reason I was focusing on magical was cause at least on magical ws the game doesn't care if xbow or gun it's all the same. But the dot will still be a bit different
Ah, I misread that page I was reading due to it being early in the morning. Given DA and TA gear was not as prevalent when mythics came out, the proc rates made sense, but today there is so much gear for it that their aftermath is barely a boost other than for the acc or att boost. The da/ta/qa gear in the game currently have effectively cut the aftermath's strength in half.
That's more or less how mythic aftermath sits at the moment.
I was having this complaint LONG before this update, over a year ago. THF had so much Multi attack already that the value of mythic aftermath was kinda moot. It almost didn't matter at all even a year ago. On top of the fact that the SA/TA bonuses do not stack, really obnoxious.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |