After reading these posts, clearly SE needs to do the following:
1. All new players, upon completion of registering a new account, are awarded a fully skilled and leveled 99 job of their choice.
2. Upon successful login, said player can check their delivery box for all of the latest and greatest weapons and armor.
3. New players have access to a "bank moogle" from which they will receive gil free of charge.
After all, we'd hate for any new player of a 10 YEAR OLD GAME, to be behind established players who have been playing this game for several years. I, for one, think it's awful for a player who's spent the time, effort and gil leveling up a craft to it's max to have amassed more of a fortune than a player who has been on for a week. And let's not get started on those RME weapons. Why should someone who has been playing for almost 10 years have an advantage over a new player? The travesty in such a thought is just... I can't continue, the thought saddens me. End sarcasm, now.
If SE wanted to reboot the game in regards to gear and weapons, they should have truly rebooted the game much like what WoW did with Cataclysm and SE is doing with XIV. Give us a "new game"; end PS2 support and put out for the PS3, upgrade the graphics, and do whatever else they'd like. SoA was not a reboot. It was an expansion, and never in this game have they made such a big jump in base damage on weapons. And please, spare me the "content is harder" comments. I have done some of this new content, and there was nothing hard about it. They just increased NM evasion, def and HP. The path they chose, by making these new weapons, is to basically make everything outside of Delve and Abyssea irrelevant. Why Aby? They are the zones of choice for level-burning. Unless you are a BRD or PLD, there is no reason to go do Dynamis and VW. Oh yes, Voidwatch, another group of people who got shafted in this update. I wonder how many people spent countless hours and gil attempting to acquire weapons that were comparable to RME? This game has always been about achievement. NM drops, such as Kirin's Osode have always been replaceable by their nature, so please, this comparison does not hold water. Relics used to take years to build, not months like they do now. SE made that change in order to encourage more people to get relics. Mythics, and much later Empyreans, were more end-game weapons added to compliment Relics, not replace. Then come the Voidwatch weapons, yet another choice for players seeking end-game weapons. At no point did any of these weapons make anything irrelevant, like what happened with this update. They just required an effort to obtain. Just because you chose not to take a path of many to acquire an end-game weapon, that is not the fault of those of us that did. Complacency should not be rewarded, it only delays progress.