The MAB gear may not match a DD's output, but some of the new mobs can be more safely taken down by jobs like SMN. So the gear is still a big deal.
The MAB gear may not match a DD's output, but some of the new mobs can be more safely taken down by jobs like SMN. So the gear is still a big deal.
I sure do hope so. But still, this doesn't encourage me to obtain this gear and utilize it as a stepping stone in order to obtain those better gear were hoping for or actually do anything with it.
This is why it's usually wise to wait an update or two before jumping right into all the new endgame. This is the kind of thing that tends to happen. Although I think they should have done RUN and GEO's AF1, AF2, AF3, LB gear/quest-lines and added merit points before adding more new endgame or even added more quests and missions.
That ^ actually would have made more sense in my opinion, and was what I expected.
Originally Posted by SpankWustler
OK, that's it. they just pissed all over my empyrean staff. I want REVENGE
Well, they said you'd need skirmish gear to do Delve.Also who wants to do skirmish now seriously. Outdating content 1 month after release, really? Before anyone could actually get 9800 shards for the ghasty stones +2? or figure out the system..
Last edited by Alhanelem; 05-02-2013 at 01:31 AM.
This is the boat I'm in. I started a relic a while before the expansion hit. I feel like I've been duped. I'm just lucky I didn't get very far though I've still poured a decent chunk of time and gil into something that's now essentially worthless.
If only I'd known, but my knowing wouldn't have been in SE's best interests and those are the only interests they're concerned with. "Are we making money?" YES. "Is there some Pandemonium Warden style bad press going on?" NO. "Woo hoo! All's right with the world!"
...
Go read this:
Bayld gear was never required. It was something for people who don't do NNI, Salvage, or VW to boost their gear by mixing and matching with AF3+2.
BAYLD GEAR WAS IRRELEVANT WHEN IT WAS ADDED.
It is only a slight upgraded (and only in some slots, for certain jobs) from AF3+2 and was meant to allow people to look and say "Well, I can forgo getting COR AF3+2 pants or PUP AF3+2 feet because the bayld gear for that slot covers good bases for me.)
Coalition and Skirmish is filler/intro content -- 100% designed just to give non-hardcore players means to acquire gear suitable to start working towards the new end game content. That's why Skirmish weapons are comparable to RME and why they'll be adding upgrades to RME -- because they have to separate out the ultimate weapons and make it harder to acquire the top echelon so that it is less alienating for newer/less serious players to not have them. lv. 90 RME are easy, but after that it takes a good amount of work and/or money. Adding upgrades that require more effort to 99+ RME will make people a little less judgmental of folks who don't have them, I'd hope.
Campaign and Assault gear were more or less the exact same scenario -- it was just gear to give you something to work on before they added the real end game content. I imagine there's a lot more to the Delve system to be added, especially with regards to upgrading RMEs and how far the new gear will go.
They said that Skirmish/Coalition gear would help people who have difficulty in NNI/Salvage do the new content. It is Requirement-1 gear. VW/NNI/Salvage/RME is requirement, AF3/Skirmish/Coalition is the -1 version.
Speaking of which, I'd like to see some hard parses and calculations comparing lv. 99 RME to the Skirmish weapons. People went on their tirade about them, yet I haven't seen a single set of data suggesting they are actually 100% better/by how much they are in any given scenario. I'd say that difference will tell you how much of an upgrade RMEs will get.
Last edited by Horadrim; 05-02-2013 at 02:02 AM.
Somewhere in space... this could be happening right now.
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