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  1. #1
    Player Parrow89's Avatar
    Join Date
    Aug 2011
    Location
    Windy
    Posts
    20
    Character
    Rodrik
    World
    Shiva
    Main Class
    SCH Lv 99

    April 29 2013 changes to RUN

    Quote Originally Posted by Noc_EU
    Rune Fencer
    Name: 010.jpg Views: 2 Size: 53.8 KB
    The amount by which Rune Enchantment increases elemental resistances has been raised.

    The following abilities have undergone recast time and effect duration adjustments:
    Vallation
    Recast time has been reduced from five minutes to three.
    Effect duration has been reduced from three minutes to two.
     
    Pflug
    Recast time has been reduced from five minutes to three.
    Effect duration has been reduced from three minutes to two.

     
    Valiance
    Recast time has been reduced from ten minutes to five.
     
    One For All
    Recast time has been reduced from ten minutes to five.

    Liement
    Recast time has been reduced from ten minutes to three.
    Effect duration has been reduced from one minute to ten seconds.
    Thoughts? I personally like the Recast reductions on all of these. Liement now means you really need to be on your toes to use it well. Though I'm sad to see no sort of aid to reduce physical damage taken so we're not made of paper.
    (0)
    -Parrow-
    99 Sch 99 Run

  2. #2
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Liement recast is a pleasant surprise. The rest we already knew about, but it's all good. Positive updates.

    And was that a pic of AF armour under the heading "new items"?

    Edit: having spoken with Octavien whilst on RUN99, I guess not.
    (0)
    Last edited by Babekeke; 04-30-2013 at 05:53 AM.

  3. #3
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Babekeke View Post
    Liement recast is a pleasant surprise. The rest we already knew about, but it's all good. Positive updates.

    And was that a pic of AF armour under the heading "new items"?

    Edit: having spoken with Octavien whilst on RUN99, I guess not.
    No AF in this update.
    (0)
    Somewhere in space... this could be happening right now.

  4. #4
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    I dont know about liement ward ten seconds may not work but let me not pre judge, If it does not wipe out the other wards then it might work, I hope this change will work out for run.
    (0)

  5. #5
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    But SE did listen to us and our discussions/testings in these theads and they have made much needed adjustment and I applaud them for that its a very good start.
    (0)

  6. #6
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    But SE did listen to us and our discussions/testings in these theads and they have made much needed adjustment and I applaud them for that its a very good start.
    I love the new adjustments, just the same complaint comes back to me; we can't take physical hits and have no way to mitigate damage. PLD has Cures, Shield, and heavy armor, NIN has evasion, and shadows, RUN doesn't exactly have anything to mitigate physical damage, their parrying and evasion isn't enough.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  7. #7
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    After playing around a bit, trying easier stuff, tested on Qoofim who has a Water added effect, Each Rune now give 54 resist. With current Enhancing skill, at 3x Rune with Bar- spell, I get 249 resist, I'd expect this to nullify Qoofim's added effect to 0, but it doesn't. In fact with Vallation up, I was getting between 5 and 10, which isn't bad, but this is Qoofim, too weak, imagine trying to tank something end-game, you'd be obliterated just as you would before.

    It's a step in the right direction, but it still isn't enough.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  8. #8
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    I dont know how to feel about liement ward, 10 seconds duration is just not long enough and it still wipes away vallation and valiance, I wish the duration was adleast 20 seconds.
    (0)

  9. #9
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    I dont know how to feel about liement ward, 10 seconds duration is just not long enough and it still wipes away vallation and valiance, I wish the duration was adleast 20 seconds.
    I tried Liement, too. Useless, wore off before he hit me again. You'd have to time Liement while you're doing other things to try and stay alive. They messed up Liement, was better the way it was before.
    (2)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  10. #10
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    10 Seconds is plenty long enough if a monster is casting anything worthy of being absorbed. The wiping of other wards kinda sucks though.

    Otherwise, pairing this with a magic def atma in abyssea should make you near invincible to some of the more elemental zone NMs. 300 elemental resist for wyrms anyone?
    (3)

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