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  1. #11
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Babekeke View Post
    It would be nice to see a Desperate Blows-style group 2 merit category for swordplay. .

    I was thinking about that. I was going to propose a new Job Trait "Monkey Grip", lowers weapon delay (Job Ability Haste of course), but maybe during swordplay that'd be fine
    (1)

  2. #12
    Player Volarione's Avatar
    Join Date
    Jul 2012
    Posts
    107
    Character
    Volarione
    World
    Siren
    Main Class
    DRG Lv 91
    How about giving us zornhaw and unterhaw in addition to lunge. Make tthemjob abilities. Zornhaw gives a massive strength boost and unterhae let's you ignore def for the attack

    And if there was a way to throw halfswording in for a speed boost/counter I would be in heaven.
    (0)

  3. #13
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    312
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    I'd like to see a job ability that changes your opponents elemental weakness and turns their auto attacks into elemental damage, (both weak to your currently harboured runes) +duration of effect per merit as a T2 merit

    E.g if you had fire runes on and used the ability the opponent would become weak to fire and their attacks would become ice attacks.

    Possibly this could be a lunge merit ability and then there could be another ability that is a ward style merit ability.
    (1)
    Last edited by Cabalabob; 04-24-2013 at 12:52 AM.

  4. #14
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    577
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Anyone know if this upcoming update with provide merits and jse? It's nearing the end of the month, yet no info.
    (0)

  5. #15
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    482
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    this was from a prior post of mine, several of the suggestions have successfully been implemented. ive only included them again to show what i had suggested to round out RUN

    rune fencers magical negation capabilities are decent, but they are FAR from being the best.
    1A: RUNES
    from a defensive stand point the Resistance gained should be slightly higher at 99, aproximately +50 per rune.
    1B: Wards
    The recast on these abilities are HORRENDOUS. the recasts for these abilities should be HALF of what it is now, with the same durations.


    2: items that should be added to the Game or adjusted.

    Job Abilities:

    Runic Projection
    Effusion
    Level 10
    Recast 60 Seconds
    Target Monster
    Range 16
    Effect:
    Consumes one rune: Deals Elemental damage to target matching rune consumed. Generates High levels of enmity.

    Elemental Influx
    Ward
    Level 50
    Recast 2:30
    Duration 1:00 or one absorption
    Target self
    Absorbs the MP Utilized from incoming Magic matching your current dominant rune. expires after one activation.
    Absorption mechanics: 1- 33% 2- 66% 3- 100%

    Ethereal Bond
    Job ability
    Level 90
    Recast 10 minutes
    Duration 2 Minutes
    Convert all incoming Physical damage to non-elemental magic damage.
    incoming "Spell" damage is not subject to resistance while this effect is active.

    Riposte
    Job Ability
    Level 40
    Recast 5 Minutes
    Duration 4 Minutes
    Increases Attack speed and parry rate for every attack parried. effect resets upon taking "Spell" Damage

    Runic Attunement
    Job trait
    Level 90
    Runes grant a chance to absorb incoming elemental damage (5% chance per rune)

    Sure Grip
    Job trait
    Level 30
    Increases Store TP & Attack power when utilizing a two handed Weapon.
    (+5 STP +5 Attack per level, level gained every 19 levels +20 to each total)


    Runes
    i feel the additional effect from runes utilizing a 2handed weapon are too weak. please increase them by 50%
    (0)

  6. #16
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    897
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zuidar View Post
    I was thinking about that. I was going to propose a new Job Trait "Monkey Grip", lowers weapon delay (Job Ability Haste of course), but maybe during swordplay that'd be fine
    Monkey grip is using a 2hander in a single hand so that you can use a shield. Wrong tank. And no you can't dual wield great swords.

    If you really want something good for RUN that will fit in, you want critical hits to cause your additional damage to spike significantly. RUN has access to a large amount of crit in their TP gear since they are light DDs. That trait could also make RUN's additional damage generate hate, unlike traditional forms of additional damage.
    (0)
    Last edited by ManaKing; 04-24-2013 at 09:20 AM.
    I'm a RequieSCAT-MAN!

  7. #17
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    From the bowels of the underworld, whispered in my ear by the ghost of Adolf Hitler, I bring a prediction most grim.

    Tier 1 Merits:

    Increase Ignus Rune Potency
    Increase Gelus Rune Potency
    Increase Flabra Rune Potency
    Increase Tellus Rune Potency
    Increase Sulpor Rune Potency
    Increase Unda Rune Potency
    Increase Lux Rune Potency
    Increase Tenebrae Rune Potency
    (1)

  8. #18
    Player Volarione's Avatar
    Join Date
    Jul 2012
    Posts
    107
    Character
    Volarione
    World
    Siren
    Main Class
    DRG Lv 91
    Quote Originally Posted by SpankWustler View Post
    From the bowels of the underworld, whispered in my ear by the ghost of Adolf Hitler, I bring a prediction most grim.

    Tier 1 Merits:

    Increase Ignus Rune Potency
    Increase Gelus Rune Potency
    Increase Flabra Rune Potency
    Increase Tellus Rune Potency
    Increase Sulpor Rune Potency
    Increase Unda Rune Potency
    Increase Lux Rune Potency
    Increase Tenebrae Rune Potency
    Please god no.
    (0)

  9. #19
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Quote Originally Posted by SpankWustler View Post
    From the bowels of the underworld, whispered in my ear by the ghost of Adolf Hitler, I bring a prediction most grim.

    Tier 1 Merits:

    Increase Ignus Rune Potency
    Increase Gelus Rune Potency
    Increase Flabra Rune Potency
    Increase Tellus Rune Potency
    Increase Sulpor Rune Potency
    Increase Unda Rune Potency
    Increase Lux Rune Potency
    Increase Tenebrae Rune Potency
    I will be VERY disappointed if they do that. VERY Disappointed.
    (0)

  10. #20
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    482
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by SpankWustler View Post
    From the bowels of the underworld, whispered in my ear by the ghost of Adolf Hitler, I bring a prediction most grim.

    Tier 1 Merits:

    Increase Ignus Rune Potency
    Increase Gelus Rune Potency
    Increase Flabra Rune Potency
    Increase Tellus Rune Potency
    Increase Sulpor Rune Potency
    Increase Unda Rune Potency
    Increase Lux Rune Potency
    Increase Tenebrae Rune Potency
    i would break my security token and systematically retake 11 years of service fees back out of SE one developer at a time.
    (0)

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