Shell was up, and I don't have any dmg +/- gear for run what-so-ever.
Shell was up, and I don't have any dmg +/- gear for run what-so-ever.
Just an unlucky poor resist?
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
To be honest, I'm disappointed in both of the new jobs, more so in GEO than RUN, but the major problems I see are these: Status effect and Debuffs like Rasp, Chock, and Drown still working far to well even with Pflug and Bar-spells. There's No Barlight or Bardark in the game, and I don't want them to be merits... That's lame and there are far better ideas that should be merited. Most Mobs cast multiple elements and having 1 rune of a certain element isn't even remotely effective. Foil is extremely under-effective. I'm also sad that the Liement ability isn't get a time reduction, as it needs it majorly.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
One of my theories as to why the elemental resist is being increased today for Runes is for this reason. Unfortunately, and I hope my other theory is wrong, because that is: They were planning to give us an empy piece to allow us 4 Runes, but decided against it so are boosting the 3 we have now instead.
Possible that these may be boosted through AF, Relic, Empy or merits, but we'll have to wait and see.
4 Rune would have been unlike seeing how no other job gets more than 3 of those special buffs: PUP, BRD, COR, etc... But it would be amazing if they did. But I think there needs to be a JA that can convert all active rune to 1 type, with like a 1min recast timer: If you only have 2 runes up, then those rune transfer to whichever is the next element you use.
Foil might suck too because my Enhancing skill is far from capped, it's like 280...
Last edited by Zeargi; 04-30-2013 at 01:53 AM.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
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