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  1. #11
    Player Elphy's Avatar
    Join Date
    Jul 2011
    Posts
    235
    Character
    Lynsara
    World
    Bahamut
    Main Class
    WHM Lv 99
    idk why ppl complain constantly about lamp floors, kill all floors are a much bigger bother. if you did regular nyzul 1-100 so you understand how they work and decided on a system before hand, unless you have a complete idiot in your run the lamp floors shouldnt be an issue, esp since they reduced the timers

    The only time we had issues on our lamp floors was when someone who had no idea what they entailed lied about having ever done 1-100 old nyzul and just spammed enter on the lamp. needless to say he was quickly replaced
    (2)

  2. #12
    Player Elphy's Avatar
    Join Date
    Jul 2011
    Posts
    235
    Character
    Lynsara
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    Below is a message from Producer Akihiko Matsui about "Delve," the new content that will be implemented during the version update set to take place at the end of the month.
    new content doesn't = good content.

    please fix what you released before you add insult to injury
    (6)

  3. #13
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Elphy View Post
    new content doesn't = good content.

    please fix what you released before you add insult to injury
    Are you aware they increased bayld gain from reives earlier today?
    (2)

  4. #14
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    We were never supposed to reliably get to floor 100, ever. We were supposed to constantly throw ourselves at random content for a year or more before finally quitting over sanity issues. Now SE's slowly scaling it down and making it more accessible as it's been around awhile.

    I expect the exact same for the "Delve" content, to be nigh impossible upon release. Players will find a way around it and only those players praying at the temple of the azure undergarments will be able to acquire the loot. Eventually SE will start reducing it's difficulty after they create newer content in another year or two.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #15
    Player Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    79
    Character
    Eerica
    World
    Asura
    Main Class
    WHM Lv 99
    I just hope this new content comes with all the fixes and additions to things that already exist in the game right now.

    [Insert rant about the vague promises SE made about your favorite job/event here].
    (4)
    Last edited by Imakun; 04-21-2013 at 02:25 AM.

  6. #16
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Basically the new contents are window dressing, often designed to be "not beatable", enough to stall your progress for a good 6-8 months before they decide its time to adjust the difficulty. But if your group manage to beat it using new found strategy that actually maximize your gain, you can bet 100% that said abilities will be adjusted so that contents once again will take a lot longer to beat and everyone is stalled once more for another 6-8 months. So yeah, I do wish they test these contents first and not use us as the beta tester.

    And to those who keeps screaming Abyssea is too easy... just remember, it was not easy back when it was first released, it was quite difficult. And for returning players who have to experience it without a lot of outside help (which often the case) - it can still be difficult and daunting, and sometimes often result in wipe on fighting the simplest NM. But Abyssea rewards your effort little by little and it gets easier at the end.
    (9)
    Last edited by Luvbunny; 04-21-2013 at 12:29 AM.

  7. #17
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Digging that "suck less" attitude from the Producer.
    (8)

  8. #18
    Player vienne's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Vienner
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Luvbunny View Post
    And to those who keeps screaming Abyssea is too easy... just remember, it was not easy back when it was first released, it was quite difficult. And for returning players who have to experience it without a lot of outside help (which often the case) - it can still be difficult and daunting, and sometimes often result in wipe on fighting the simplest NM. But Abyssea rewards your effort little by little and it gets easier at the end.
    Really I just have to know, have you ever made a post after abyssea was released where you didnt praise it?
    More content? Yes please, give me a reason to log in.
    (1)
    "I drink it when I'm happy and when I'm sad. Sometimes I drink it when I'm alone. When I have company I consider it obligatory. I trifle with it if I'm not hungry and I drink it when I am. Otherwise I never touch it, unless I'm thirsty."

  9. #19
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    A good contents give people reasons to play it - and it can be addictive even if it is very grindy. You can try to kill it, by dangling newer things, and yet still you cannot pry people's attention out of it no matter how hard you try. The rewards are just that good? or more that it rewards your efforts and you can see the light at the end of the tunnel, and it makes you feel good overall. I don't recall these many threads regarding Abyssea's problem, they didn't do that many adjustment compared to SoA. They were indeed very slow with WoTG adjustment, extremely slow, even to this day, when lots of people are asking so you can skill ups in Campaign - still ignored.

    I am being vocal so that they are doing more in adjusting SoA content. A few good adjustments are being made. And a few puzzling questions regarding hate on pet jobs are at least being explained. Hopefully all good adjustments are not going to take years like WoTG but a mere 4-5 updates which should translate to being a year. I am just hoping that a year is not too long for people to stick with it, hopefully they can focus and addressing all these issues and fix most of them with the April update. No need to give people more reasons to complaints.
    (2)

  10. #20
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Luvbunny View Post
    I don't recall these many threads regarding Abyssea's problem, they didn't do that many adjustment compared to SoA.
    You don't recall many threads complaining about abyssea?

    A request for changes to abyssea VNMs:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    Complaints about how much competition there is for abyssea VNMs:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    Complaints in German about Abyssea VNMs:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    One of many requests to up the level cap in Abyssea:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    Complaints of NM monopolization:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    You creating a sarcastic post immitating all the abyssea haters:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    One of those haters complaining that Abyssea exp killed the game:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    Y U NO double exp in Abyssea:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    Number of chests that can be up at any given time in one zone:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    Complaint that abyssea drop system turns endgame linkshells into feral beasts with no respect for one another:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    More haters saying Aby killed exp:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    Someone saying to destroy abyssea completely and getting over 20 likes:
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    Someone thanking SE for Abyssea and getting 0 likes(I'm sure this will change shortly after I post this though):
    http://forum.square-enix.com/ffxi/th...hlight=abyssea

    As for "they didn't do that many adjustments compared to SoA", here are a few of the adjustments made to Abyssea over the years:

    How you purchase keys.
    How you infuse atma.
    Multiple ???s for NMs.
    Adding some NM pop items to gold coffers.
    Ability to view your remaining time and current lights by /healing.
    Making it so players can't kill certain mobs on a cliff to avoid getting hit by AoEs.
    Chocobo blinkers.
    The ability to destroy chests for cruor.
    Adjustments to which spells were needed for procs (so one blu could have them all equipped at a time).
    More sources for seals and stones/coins/etc.
    Increased stack size on Empy weapon drops.
    Various tweaks and changes to Bastion (particularly NPC behavior)

    Edit: I should really clarify the point I'm trying to make here. I'm not saying I have the opposite opinion of you and think Abyssea was the worst thing to happen to this game. I'm saying:
    1. There are many MANY complaints about Abyssea
    2. There have been many MANY changes to Abyssea
    3. Number of complaints and number of fixes made are not accurate metrics to judge how good or bad an expansion or ingame event is.

    Other things unrelated to my wall of text I would like to add:
    4. The enmity and defense changes are seperate from SoA. Even if you don't purchase the expansion, you still got that update.
    5. I personally find SoA very addictive, I'm sorry that your experience is different. I don't have enough hours in the day to do everything I want to do right now.
    (11)
    Last edited by Yinnyth; 04-21-2013 at 09:09 AM.

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