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Thread: Tertiary Jobs

  1. #11
    Player Harpalina's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    219
    Character
    Harpalina
    World
    Valefor
    Main Class
    DRG Lv 90
    I've thought about this idea as well. I would love a third sub job...Like a WHM/BLM/RDM...more MP! YAY!
    (0)
    Character: Harpalina, Rank 10 Windurstian
    Server: Valefor, formerly from Kujata.
    Jobs: WHM/BLM/RDM/BRD/WAR/DRK/DRG-90
    BST-85 PLD-69 MNK-55 (Retired) BLU-50 [THF/SAM/NIN/DNC/SCH-49]
    Defeated Maat as: WHM/WAR/BLM-Maybe one day I'll go for Maat's Cap...
    Crafts: Alchemy-81 Cooking/Woodworking-60

  2. #12
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    I have thought of this but I am not sure what it would do for balance issues.

    let me be SCH99/RDM49/BLM24

    I want more INT

    RNG/SAM/WAR would be fun, yay berserk
    (0)
    Last edited by Rambus; 03-22-2011 at 09:32 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #13
    Player Harpalina's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    219
    Character
    Harpalina
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Rambus View Post
    I have thought of this but I am not sure what it would do for balance issues.

    let me be SCH99/RDM49/BLM24

    I want more INT
    Wouldn't SCH/BLM/RDM be a better choice for INT? Yeah you would lose out on Refresh, but that's what Refresh Atma is for.
    (0)
    Character: Harpalina, Rank 10 Windurstian
    Server: Valefor, formerly from Kujata.
    Jobs: WHM/BLM/RDM/BRD/WAR/DRK/DRG-90
    BST-85 PLD-69 MNK-55 (Retired) BLU-50 [THF/SAM/NIN/DNC/SCH-49]
    Defeated Maat as: WHM/WAR/BLM-Maybe one day I'll go for Maat's Cap...
    Crafts: Alchemy-81 Cooking/Woodworking-60

  4. #14
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rambus View Post
    RNG/SAM/WAR would be fun, yay berserk
    As if I didn't already pull enough hate as RNG/NIN. >.<
    (0)

  5. #15
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Harpalina View Post
    Wouldn't SCH/BLM/RDM be a better choice for INT? Yeah you would lose out on Refresh, but that's what Refresh Atma is for.
    spells, convert , fast cast

    ( my main thing is spells though gravity is 21....)

    hmm

    FINE

    SCH/RDM/BLM when not in abyssea.

    if abyssea has a part at 99 then ya SCH/BLM/RDM

    some type of support role still needs to be SCH/RDM for phalanx I pop that once in a while even for blm with the release of that new ja.

    7 min 30 sec phalanx is fuuuuuuuuuuuuuun
    (0)
    Last edited by Rambus; 03-22-2011 at 09:40 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #16
    Player Jalonis's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Minela
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Harpalina View Post
    Wouldn't SCH/BLM/RDM be a better choice for INT? Yeah you would lose out on Refresh, but that's what Refresh Atma is for.
    Refresh is kinda pointless when you have sublimation anyway.
    (0)

  7. #17
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    maybe they mean for others when no rdm is there.

    you know I am changing my view point.

    SE please let us have this i am tried of being stuck on sch/rdm
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #18
    Player Harpalina's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    219
    Character
    Harpalina
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Rambus View Post
    hmm

    FINE

    SCH/RDM/BLM when not in abyssea.
    I'm so glad you could see it my way =D
    (0)
    Character: Harpalina, Rank 10 Windurstian
    Server: Valefor, formerly from Kujata.
    Jobs: WHM/BLM/RDM/BRD/WAR/DRK/DRG-90
    BST-85 PLD-69 MNK-55 (Retired) BLU-50 [THF/SAM/NIN/DNC/SCH-49]
    Defeated Maat as: WHM/WAR/BLM-Maybe one day I'll go for Maat's Cap...
    Crafts: Alchemy-81 Cooking/Woodworking-60

  9. #19
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Rambus View Post
    spells, convert , fast cast

    ( my main thing is spells though gravity is 21....)

    hmm

    FINE

    SCH/RDM/BLM when not in abyssea.

    if abyssea has a part at 99 then ya SCH/BLM/RDM

    some type of support role still needs to be SCH/RDM for phalanx I pop that once in a while even for blm with the release of that new ja.

    7 min 30 sec phalanx is fuuuuuuuuuuuuuun

    SCH/NIN/RDM

    still have bind and gravity + shadows.
    (0)

  10. #20
    Player jeffanddane's Avatar
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    Mar 2011
    Posts
    384
    I want this . . . . . . . bad . . . . .
    (0)

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