Originally Posted by
orakio
Oh i get that part, know he can't use the same SC for it just wondering if he could see what some of the more vulnerable damage types can do for fun factor.
Again for Karah though, when using lunge in a solo situation you don't have to build 6 stacks of a rune. The cooldowns and natures of gambit+lunge are such that you will have over 4 minutes (24 full cooldowns) of not building runes while waiting on the next lunge. That means when he goes to do his burst its Gambit->rune, 10 sec delay, rune, 10 sec delay,rune, Lunge.
Again, not an entire minute plus to utilize the ability, 20-25 seconds at best and resulting in 4 seconds worth of delayed animations on an autoattack. Now if you consider while soloing he has at most access to 41% haste (26% gear + 15% haste spell as /rdm or /whm) and the standard delay of a Greatsword being in the 430-480 delay ranged that gives you a time period between rounds of 4.2-4.72 seconds. Therefore, no attack animation lost on hits.
So in this case for testing purposes his only loss of damage was from a herculean instead of resolution, but as a gain he gets SC damage + Magic Burst Bonus. Now lets look at some numbers hypothetically here and see what the real damage situation is.
Lets say his resolution does 1.5k, his Herculean does 400 damage and his lunge baseline is 1650 (440 gsword skill, no MAB gear) damage.
Resolution + Resolution + Lunge = 1.5k+1.5k+1.65k for 4650 total
Resolution + Resolution + Gambit + Lunge = 1.5k+1.5k+1.3(1.65k) for 5145 damage
Herculean + Resolution + Lunge = 400+1.5k+(SC50% of reso dam)750+1.3(magic burst)(1.65k) for up to 4795 damage with no SC damage reist
Herculean + Resolution + Gambit + Lunge = 400 + 1.5k +750(SC)+1.6(1.65k) for up to 5290 damage.
Now one of two other situations comes into play here, and that is what his subjob was. With /drk or /war or against much lower level mobs he probably has the attack for a higher modifier on his resolution. In the event of a high attack relative to mob defense, yes the resolution could probably be the better WS. However in a more typical solo setup with /rdm or /whm or /dnc or /blu or even /sam the resolution damage should be relatively lower due to low attack on mid tier armor and lack of attack traits from job/subjob.
What I am trying to illustrate though is that you both overexaggerated the damage difference between the double resolution and the amount of time it requires to put up runes if you do so intelligently. Of course you aren't going into each combat round with 0 runes up and trying to start that gambit+lunge combo, just seems kind of silly to make that assumption.