I'm speaking from experiences with players I know, things I have seen, and what I have heard.
I do have lots of friends and acquaintances on the server so I have a good grasp of the "level" most people are at. Most players I know, do not read. They don't read forums. They ignore all words and links on wiki and bgwiki except the ones that they type in (if they use it at all). They don't even read the notes RIGHT ON PLAYONLINE'S HOME SCREEN. When content is released, sometimes it's plainly spelled out. For example, MEEBLE BURROWS was put right on the screen as you log in. Alot of people miss things as obvious as that and even now they're saying "what is Meeble Burrows?" They go to events and battles they have no clue about (reive), refuse to search for information, and get frustrated when they get curb stomped simply because they don't have a clue as to what's going on. Alot of times, as well, they're poorly geared for said content.
We now arrive at Adoulin. Adoulin is truly full of things to do. When I was READING through all the info about colonization, in the back of my mind, I said "shit." It seems I have to rely on people for things to get done. These players, whom I know, will come to adoulin and spam enter through everything text-wise(especially missions and afterwards where their points will go). It is at times like this that I am grateful that servers are not split by region.
Reive needs some work but it CAN be very fun. I had a blast going to Moh and there we nothing but competent players. Maybe 10 in total in that very small and cramped area at ~I-8. It was both fun and challenging. We wiped twice and each time everyone was pumped to go back because we knew we could win. You have a much different experience in reive with a good party than with tons of people who afkish zerg the wall as if the mobs around won't kill them.
Reive, imo, is not meant to be as much of a time sink as campaign battle was and I think this is where there is a big misunderatanding. It CAN be something you spend alot of time doing, but again, this is something that can be hindered by "those types of players." Alot of players have not ventured further than Ceizak Battlegrounds and Yahse Hunting Grounds (some haven't even gone to Yahse). They don't know how to get to Moh Gates. They don't know what Morimar Basalt is. They will say outloud, "I wonder what Foret de Hennetiel is like," and not take 2 mins to walk there and find out when they're RIGHT THERE in the neighboring zone. So we are stuck with 80 people spamming 4 reive in Ceizak.
Since they don't read they only have word of mouth to go by from the minority about other major parts of Adoulin like Logging, Watercrafting, Mining, Demolishing, etc. SKIRMISH. People are complaining about wait times between reive in one area when there are multiple others they could take 15 of the 60 people they have spamming one area, and go to another area. If they do manage to clear, and have a wait, how beneficial is it to even do one of those other activites(especially when skirmish items are selling for 10mil a piece >.>b). Or even SOUL PYRE farming. Alas, they're spamming the forum with how bad reive is when they can't simply read and figure out that there is more to Adoulin than just spamming Reive.
Enmity is the only major thing that needs work for reive (that points fiasco was pretty bad and deserve some negative feedback). That and those rabbits and their aoe spam going off every 5 seconds. Smn and bst are at a big disadvantage. Other than that, Reive is FINE. Simple, but it's not BAD. It is the challenge players who have conquered previous content, need. Those who wish to level and gear their jobs in 2 weeks and are upset it's not a walk in the park, have no right to demand adjustments. This is simply next in the line of PROGRESSIVE content.
The reading aspect is something that needs to be addressed, sadly. The NA players are mostly lazy and simple. People will spam the reive they hate just for gear, and won't take the time to figure out that said gear can be augmented to make it better. You have to simplify and force content onto them. They need to be forcibly warped to other zones to know that they exist. They need menu input that doesn't allow them to simply spam enter to go to the next screen and not know what was said. Because YOU developers have made this a system that is build around cooperation, you have to cooperate with us and put the simplicity down to their level. Not the difficulty.
(Personal Advertisment) Legion is now very easy. It would be very awesome if those players on Carbuncle would lose their fear of the event and start farming the crafting items so that the prices of hexed gear -1 would go down <3