I can't find the post now, but didn't someone say that INT appears to have no affect on Lunge? Iirc, they tested lunge naked, then with twilight gear on (INT +25), and got the same damage.
I can't find the post now, but didn't someone say that INT appears to have no affect on Lunge? Iirc, they tested lunge naked, then with twilight gear on (INT +25), and got the same damage.
In all honesty I only knew RUN wasn't on it cause I found it terrible that RUN isn't on the Reraise Gear, which seems kinda infinitely amazing for a tank job and horrible for it to miss out on.
On the BG testing pages, someone claims to have tested Lunge with 'all stats', though what they actually wrote is all stats apart from INT. Whether they tested INT and forgot to write it down, or whether they forgot to test INT, idk. As it happens, they tested it as PLD/RUN, but didn't use any Twilight gear. Though it could be possible that /RUN is affected differently than RUN/, just like Sneak Attack is modified differently for THF main.
However, the formula seems pretty rigid:
M for 1 Rune = 0.75
M for 2 Runes = 1.0
M for 3 Runes = 1.25
Lunge damage = Main hand weapon skill x M x number of runes x (1 + MAB/100)
People have suggested using sea torques for the relevant +skill for lunge, but skill falls way behind MAB. I would only suggest using the Sea Torque if inv space is an issue and you're going to use the torque to TP in anyway.
Abyssea would be a good place to test RUN, simply by not opting for stat enhancements, fighting something, then getting your enhancements.
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
Found the post. While it does show no stats are tied to it, the tests were done /RUN so that might invalidate them. However on the second page is a test for weapon skill affecting damage which also throws out some math showing how the damage in the JP video could calculate using the formula that you posted of:
I think all that considered it's fairly safe to say stats don't boost Lunge's damage.Main hand weapon skill x M x number of runes x (1 + MAB/100)
Id have to agree with the
Lunge damage = Main hand weapon skill x M x number of runes x (1 + MAB/100)
Ive noticed this too lately when I was testing and came across my lunge dmg going up ALOT as my GS skill level raised. Then stacking 3 of the same rune enhance really improved it. Was putting out 900-1500 dmg on a lunge (If you use the elm the mob is weak to) Then have some MAB on and helps too.
~Battlez-avec la Mystique?~
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