You raise a salient point in regards to XXX/RDM(or whatever) but you have to keep in mind that RDM's massive advantage over them in Magic Accuracy through skill/merits/gear (including magian staves) does matter. If you have to cast 10 times on your BLU instead of 2~4 times on your RDM, that's a BLU being extremely worthless opposed to a RDM sticking his enfeebles and moving on to other tasks (not to mention vastly improved potency, which is the entire point of Immunobreak for RDM; it allows you to focus on potency over accuracy on harder targets). I don't give a flying shit about Voidwatch.In everything you listed there was not a single unique enfeeble or ability in which would make you want a RDM along. I can stick enfeebles on my BLU now if I try hard enough simply because of Immunobreak, in my opinion it did more harm than good for that reason, even if its mainly in VW. Also, all that is RDM is not enfeebling magic, our melee is greatly ignored, which is one of the things we need so we are not just SCH without the stratagems and more enfeebling skill.
As for melee, you should check out the update notes, because SE just gave RDM the single biggest melee gift we never thought we'd get; that, and our melee has vastly improved since 75 through gear and magic. I'm half-convinced that the ones still gnashing their teeth over RDM melee either haven't played the job lately, don't have the gear/skill to support it, don't understand game balance and/or RDM's concept (In FFXI, I also don't give a flying shit about what RDM did in FFV)... or are just going through the motions out of ennui or something, which is understandable I guess.
I have no idea; I didn't see that post, and I haven't been in a position to notice either way lately, so you're probably right.I thought they half added that? It was my understanding that they were able to have para proc but couldn't get slow to affect those kinds of attacks and as such the Slow portion of that update will be implemented when whatever roadblocks have been circumvented.