The nuking change will especially benefit GEO, which literally has nothing better to do (aside from stun) while being a totem.
The nuking change will especially benefit GEO, which literally has nothing better to do (aside from stun) while being a totem.
Blink scaling with Enhancing magic has been suggested.....a lot...of times and basically went directly to BLU. I personally use it to blink single target nukes. TP moves generally get flourished, but if there really isn't a stun window then you can try to preempt them. Honestly Stoneskin works better for that though.
Stoneskin becomes better every time there is new stone skin gear piece, -enhancing magic casting time, or FC gear (though not really at this point because we can cap). I have everything but the pants off of new Ultima and I have always been happy with the progression and rewards of a good stoneskin set.
I'm a RequieSCAT-MAN!
I agree with you that ppl should stop whining about RDM, but I think that many RDM have a legitimate gripe in this thread. Redmage has recently had it's entire bag of tricks raided by other classes. It seems that in making new classes, SE seems to diminish the function of previously existing classes. The way SE has done this, is by giving these classes many of the same abilities as RDM, only they make those abilities better and more effective. In doing so, RDM has become somewhat of a depreciated job. Look at a job like WHM by comparison, WHM has some truly powerful spells that no other job can emulate. This makes WHM a major asset to groups of any size. Dnc is not substitute, RDM is no substitute, SCH is no substitute, nothing makes up for a lvl 99 WHM. By having unique abilities, it helps to define your role in the game. This makes you desirable in various different circumstances. So while every RDM does not desire to be wanted for everything, we do desire to have a purpose and function in a group setting. Unfortunately, so many other jobs can do what we do in a PT atmosphere, that we are not needed for anything. This is why RDM would like an update. By adding a unique ability that can be beneficial to a group, we would at least be able to justify our place in FFXI.
There was a time that RDM was one of two jobs that could access refresh, by virtue of this one spell, we could gain access to a PT. This was a good time to be a RDM, but things have changed. Now we lack a unique purpose that can justify us in any circumstance. We may be the best enfeebling class, but landing Para doesn't seem to matter anymore. In the days of ground kings, keeping Para, blind, slow etc... on Nidhogg and Faf was a big deal. Now a days, not so much. If you sift through all the whining, there is a really a sincere request to SE, the request is to make us relevant again, by giving us something to call our own that is actually useful.
funny when every new job comes out rdm whining about something.
blu pup cor sch dnc and now rune & geo.
It's a shame and maybe even a bit mess up. But in the end it's their game. And these forums are here for the purpose of idea's and feedback to make this game better. I for one am glad to see the idea's used. Even if not for the intended job.
Honestly it would have alter RDM a lot to get those abilities and would have rewritten it's role in a drastic way as far as the aura stuff goes. I still think there's room for the single target spells. But lets be honest, this job is never going to get to a point where every one is happy with it again.
I just want to point out a few things regarding RDM and Enfeebling Magic:
-SE removed the full immunity to most debuffs that has characterized content since, I don't know, 2008? This includes all of the current, relevant endgame content in the game (Legion, NNI, Salvage II, Odin II, WoE, etc.)
-SE added the Immunobreak feature to White/Black Enfeebling Magic, which allows you to counter severe resistance with repeated casts. Keep in mind that they did not add this feature to Ninjutsu, Songs, Blue Magic, Elemental Magic, Dark Magic, etc.
-They adjusted the monster types that use AoE regular attacks to be affected by Slow and Paralyze.
-They adjusted the Attack/Defense formulas drastically in favor of Enfeebling Magic, whether by reducing a monster's attack directly via Bio, or indirectly through standard Slow/Paralyze/Blind. On a related note, if you haven't re-merited Bio3 yet, it's useful again.
There is no need to act like SE is ignoring the playerbase, or RDM in particular. I'd say that the only job that received a larger boost from the structural changes to the game over the past year or so is PLD, and they're not even finished yet.
Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90
Valkyri: BRD WHM COR THF RDM BLM SCH
Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90
In everything you listed there was not a single unique enfeeble or ability in which would make you want a RDM along. I can stick enfeebles on my BLU now if I try hard enough simply because of Immunobreak, in my opinion it did more harm than good for that reason, even if its mainly in VW. Also, all that is RDM is not enfeebling magic, our melee is greatly ignored, which is one of the things we need so we are not just SCH without the stratagems and more enfeebling skill.
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