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  1. #31
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Maybe they can get Indi-Petrify that stoned those mobs for a good 60 seconds or more with gears and JA lol. They do get Gravity spells. Though how good it is, compared to scholar gravitiga + bindga strategy of yesteryears.
    (0)

  2. #32
    Player Toioiz's Avatar
    Join Date
    Aug 2011
    Posts
    31
    Character
    Snozeberry
    World
    Lakshmi
    Main Class
    MNK Lv 99
    The Indi-Gravity helped a lot when trying to train agro mobs to a zone line. I was able to outrun almost everything with only 8% move speed.
    (1)

  3. #33
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    GEO and RUN both have places -- just not ones that can be defined without merits/relic/empy and only a week into the expansion content.

    Give it a few months and both jobs will find their use.
    (1)
    Somewhere in space... this could be happening right now.

  4. #34
    Player
    Join Date
    Jan 2012
    Posts
    62
    Quote Originally Posted by Horadrim View Post
    GEO and RUN both have places -- just not ones that can be defined without merits/relic/empy and only a week into the expansion content.

    Give it a few months and both jobs will find their use.
    they knew people where going to get the jobs to cap in a very short time and analyze the hell out of them within days, yet we should wait months before we get something a simple as AF or knowing what role (and if they are even effective enough to take up a spot). So all these high level geo/run should just let the job collect dust because SE does a piss poor job at knowing their own game and what the community does when new ones come and not letting these new jobs have much to work for (AF, merits, on no relics..ect) that crap should have been sorted out when they made them, not be slowly patched in down the line.
    (0)

  5. #35
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by leorez View Post
    they knew people where going to get the jobs to cap in a very short time and analyze the hell out of them within days, yet we should wait months before we get something a simple as AF or knowing what role (and if they are even effective enough to take up a spot). So all these high level geo/run should just let the job collect dust because SE does a piss poor job at knowing their own game and what the community does when new ones come and not letting these new jobs have much to work for (AF, merits, on no relics..ect) that crap should have been sorted out when they made them, not be slowly patched in down the line.
    Which would you rather.

    A: SE releases the jobs, and releases them with their AF, Relic, and Emp gear all released at the same time, but the player base disagrees with their use, such as with NIN where it was originally a ranged DD and is now a tank/light DD. Due to this choice, RUN and GEO have 3 sets of JSE gear that do not fit the players use of them, and are left without real useful AF/Relic/Emp gear.

    B: SE releases the jobs, and holds back their AF, Relic, and Emp gear so they can see how the player base goes about using the job. Upon watching and seeing how things turn out, they then determine the stats for the JSE sets for each job, and then implement them with those stats. Due to this choice, RUN and GEO have 3 sets of JSE gear which fit how the average player plays the job, and thus most if not all people can get use out of these sets.
    (1)

  6. #36
    Player
    Join Date
    Jan 2012
    Posts
    62
    Quote Originally Posted by Demon6324236 View Post
    Which would you rather.

    A: SE releases the jobs, and releases them with their AF, Relic, and Emp gear all released at the same time, but the player base disagrees with their use, such as with NIN where it was originally a ranged DD and is now a tank/light DD. Due to this choice, RUN and GEO have 3 sets of JSE gear that do not fit the players use of them, and are left without real useful AF/Relic/Emp gear.

    B: SE releases the jobs, and holds back their AF, Relic, and Emp gear so they can see how the player base goes about using the job. Upon watching and seeing how things turn out, they then determine the stats for the JSE sets for each job, and then implement them with those stats. Due to this choice, RUN and GEO have 3 sets of JSE gear which fit how the average player plays the job, and thus most if not all people can get use out of these sets.
    the problem with that in general is that they should know what the players will do with stuff by now, clearly how geo was set up means they intend it to go one way, which is this weird mage/buffer who needs to be up close. Given this to people who have played the game, this would have been put into question pretty damn fast.
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by leorez View Post
    the problem with that in general is that they should know what the players will do with stuff by now, clearly how geo was set up means they intend it to go one way, which is this weird mage/buffer who needs to be up close. Given this to people who have played the game, this would have been put into question pretty damn fast.
    Yes well a spell for a job with decent EVA which let you completely negate a few attacks should have clued them in that it would be used to take hits, rather than deal damage from a ranged position. In the same expansion they put SAM in with basically the same kind of idea in mind, where it was to be a tank using Seigan and Third Eye to tank, and instead ended up being an extremely popular heavy DD. The point is that they are not always to good with finding out what players will do with the actual jobs, some people thought RUN would end up being just a defensive DD, in all honesty, I have not paid any attention to what people are doing with the job, so it very well could be going that way. SE seemed to think it was going to be another PLD, just for magic not melee, but we players know if we want a guy to stand around and get hit, nothing rivals a PLD.

    SE has a tendency to leave gear as it is, I can not think of very many changes they make to gear except recently with the changes to the DMG on the new weapons. Besides that, they seem to put stats on an item and leave them there, you would have to upgrade the item to change them, so if they added AF/+1, Relic/+1/+2, & Emp/+1/+2 then we would have probably been stuck with those stats, and if they were made poorly, then we would have had to deal with it. Basically, I rather them take their time and have less of a chance of screwing things up, than to speed it up and screw things up worse, which seems to be how many people are looking at this expansion currently, that they put it out without paying attention, and now its not as good as it should be.
    (0)

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